Сергей Валериевич Баранов

пока правил нет, так как они жестко ограниченны системой, сооружай помещения, оформляй, приводи знакомых, зарабатывай. но подделать, поломать или обман - исключение. соблюдайте авторство.

if [ ! -f not_file ]; then

# begin not(!) yes

else

# begin not no

fi

info@namapi.org

info@kivie.in

info@plantas.vip

01. Форум
02. Биллинг. ключь
03. InstantMaps. key
04. SmartChat. платная
05. NeoMessenger.
06. Рубрикатор. платная
07. onliner(импорт товаров). платная
08. ЧатБро.
09. Плавающее меню действий.
10. «Информация из биллинга» v1.0.2
11. Виджет Меню 2 v1.0.1
12. шаблон мобильного меню
13. Виджет статистики контента пользователя v1.0.0
14. Интеграция редактора Quill
15. CKEditor 4.12.1
16. neomessenger premium. платная
17. json-api.
18. bb smile (code)
19. fieldslider
20. Виджет Бегущая строка v1.0.1z
21. Карта сайта. платная
22. Менеджер подписок на Комментарии v1.0.1
23. Пинг сервисов обновления
24. Черный список v1.2.1
25. Витрина товаров v1.2.10
26. Живой поиск ajax v2.0.1
27. Список контента AJAX v1.0.2. платная
28. Импорт-Экспорт конфигураций v2.0.6
30. Языки 2.0.2. платная
33. Контент в Ajax окне v1.0.1
34. ГудГалерея. куплен
35. list_category_featured
36. list_tiles_featured_template
37. PayPal3
38. История просмотров v1.0.1. платная
39. Логирование авторизаций v2.0.0
40. uLogin - регистрация/авторизация через соцсети v2.0.13
41. Фотоконкурс v1.0.2
42. Избранное v2.0.2
43. Изображение из категории v1.0.0
44. Платежная система PayPal для компонента Билинг v1.0.0
46. Калькулятор v1.0.0
47. Виджет Стена профиля, группы v1.0.0
48. Парсер новостей v1.9.7
49. Умная стена v1.1.0. платная
50. Виджет Записи со стен v1.0.3. платная
51. Виджет - список групп(и ролей) пользователей v1.0.1
52. Timeline post v1.0.0
53. Форма заявки на конкурс v1.1.0
54. Логирование действий пользователя v1.1.0
56. Компонент 'Гостевая книга' v1.6.0
57. Файл сканнер v1.0.0
58. Расширение для биллинга v1.0.0
59. История просмотров v1.0.1
60. Рейтинг "Лайк"
61. Календарь событий. v1.1.0(моменты)
62. Поле телефон с смс подтверждением v1.2.0
63. Мастер виджетов. платная
64. Мигратор виджетов v1.0.2
66. *Редактор компонента v1.0.3
67. Последнее видео youtube v1.0.2
68. Поле видео файл [goodmade] v1.0.0
69. Виджет Медиа объекты [GoodMade] v1.1.1
70. -Колесо фортуны PRO v1.0.7
71. Цвет + v1.0.0. платная
72. Виджет Фильтр+ v1.0.3
73. Плавающие меню действий(modern) v1.0.0
74. Плавающее меню действий v1.0.0
75. Плитка контента v1.0.0
76. Шапка контента
77. *Виджет Шапка записей v1.0.1
78. Поле Код v1.0.0
79. поле HTML текст с нужными полями внутри
80. +fieldlinks
81. Поле Список - альтернативное
82. Компонент Мастер комментариев v1.0.2
83. Contentus - 14 стилей для вывода контента

| vds - kvm (unix / linux)

KVM - 5 $/мес

  • 1 ядро
  • Лимит доп. IP-адресов - 16 адресов
  • 1 Гб Оперативная память
  • 100Mb/s Скорость канала
  • 30 Гб SAS

KVM - 10 $/мес

  • 2 ядра
  • Лимит доп. IP-адресов - 64 адресов
  • 2 Гб Оперативная память
  • 100Mb/s Скорость канала
  • 60 Гб SAS

KVM - 15 $/мес    

  • 3 ядра
  • Лимит доп. IP-адресов - 128 адресов
  • 3 Гб Оперативная память
  • 100Mb/s Скорость канала
  • 90 Гб SAS

KVM - 31 $/мес

  • 6 ядер
  • Лимит доп. IP-адресов - 255 адресов
  • 6 Гб Оперативная память
  • 100Mb/s Скорость канала
  • 180 Гб SAS

сервера москвы, украины, голландии, германии

root@namapi.org

вы можете зарабатывать приглашая людей, по 1 доллару за приглашенного в систему пользователя по вашей ссылке приглашения. для получения ссылки нажать: [моё]>[финансы]>[рефералы]
используется при создании дверей или окон. для этого вы должны быть зарегистрированным в системе, далее в нижнем пункте "меню" находясь в ветке рубрики двери нажать создать, после чего вы можете привязывать к дверям объекты

Some Mathematical Symbols Supported by HTML

Char Number Entity Description
∀ ∀ FOR ALL
∂ ∂ PARTIAL DIFFERENTIAL
∃ ∃ THERE EXISTS
∅ ∅ EMPTY SETS
∇ ∇ NABLA
∈ ∈ ELEMENT OF
∉ ∉ NOT AN ELEMENT OF
∋ ∋ CONTAINS AS MEMBER
∏ ∏ N-ARY PRODUCT
∑ ∑ N-ARY SUMMATION

 

Older browsers may not support all the HTML5 entities in the table below.
Chrome and Opera have good support, and IE 11+ and Firefox 35+ support all the entities.

Char Dec Hex Entity Name
8592 2190 ← LEFTWARDS ARROW
8593 2191 ↑ UPWARDS ARROW
8594 2192 → RIGHTWARDS ARROW
8595 2193 ↓ DOWNWARDS ARROW
8596 2194 ↔ LEFT RIGHT ARROW
8597 2195   UP DOWN ARROW
8598 2196   NORTH WEST ARROW
8599 2197   NORTH EAST ARROW
8600 2198   SOUTH EAST ARROW
8601 2199   SOUTH WEST ARROW
8602 219A   LEFTWARDS ARROW WITH STROKE
8603 219B   RIGHTWARDS ARROW WITH STROKE
8604 219C   LEFTWARDS WAVE ARROW
8605 219D   RIGHTWARDS WAVE ARROW
8606 219E   LEFTWARDS TWO HEADED ARROW
8607 219F   UPWARDS TWO HEADED ARROW
8608 21A0   RIGHTWARDS TWO HEADED ARROW
8609 21A1   DOWNWARDS TWO HEADED ARROW
8610 21A2   LEFTWARDS ARROW WITH TAIL
8611 21A3   RIGHTWARDS ARROW WITH TAIL
8612 21A4   LEFTWARDS ARROW FROM BAR
8613 21A5   UPWARDS ARROW FROM BAR
8614 21A6   RIGHTWARDS ARROW FROM BAR
8615 21A7   DOWNWARDS ARROW FROM BAR
8616 21A8   UP DOWN ARROW WITH BASE
8617 21A9   LEFTWARDS ARROW WITH HOOK
8618 21AA   RIGHTWARDS ARROW WITH HOOK
8619 21AB   LEFTWARDS ARROW WITH LOOP
8620 21AC   RIGHTWARDS ARROW WITH LOOP
8621 21AD   LEFT RIGHT WAVE ARROW
8622 21AE   LEFT RIGHT ARROW WITH STROKE
8623 21AF   DOWNWARDS ZIGZAG ARROW
8624 21B0   UPWARDS ARROW WITH TIP LEFTWARDS
8625 21B1   UPWARDS ARROW WITH TIP RIGHTWARDS
8626 21B2   DOWNWARDS ARROW WITH TIP LEFTWARDS
8627 21B3   DOWNWARDS ARROW WITH TIP RIGHTWARDS
8628 21B4   RIGHTWARDS ARROW WITH CORNER DOWNWARDS
8629 21B5 ↵ DOWNWARDS ARROW WITH CORNER LEFTWARDS
8630 21B6   ANTICLOCKWISE TOP SEMICIRCLE ARROW
8631 21B7   CLOCKWISE TOP SEMICIRCLE ARROW
8632 21B8   NORTH WEST ARROW TO LONG BAR
8633 21B9   LEFTWARDS ARROW TO BAR OVER RIGHTWARDS ARROW TO BAR
8634 21BA   ANTICLOCKWISE OPEN CIRCLE ARROW
8635 21BB   CLOCKWISE OPEN CIRCLE ARROW
8636 21BC   LEFTWARDS HARPOON WITH BARB UPWARDS
8637 21BD   LEFTWARDS HARPOON WITH BARB DOWNWARDS
8638 21BE   UPWARDS HARPOON WITH BARB RIGHTWARDS
8639 21BF   UPWARDS HARPOON WITH BARB LEFTWARDS
8640 21C0   RIGHTWARDS HARPOON WITH BARB UPWARDS
8641 21C1   RIGHTWARDS HARPOON WITH BARB DOWNWARDS
8642 21C2   DOWNWARDS HARPOON WITH BARB RIGHTWARDS
8643 21C3   DOWNWARDS HARPOON WITH BARB LEFTWARDS
8644 21C4   RIGHTWARDS ARROW OVER LEFTWARDS ARROW
8645 21C5   UPWARDS ARROW LEFTWARDS OF DOWNWARDS ARROW
8646 21C6   LEFTWARDS ARROW OVER RIGHTWARDS ARROW
8647 21C7   LEFTWARDS PAIRED ARROWS
8648 21C8   UPWARDS PAIRED ARROWS
8649 21C9   RIGHTWARDS PAIRED ARROWS
8650 21CA   DOWNWARDS PAIRED ARROWS
8651 21CB   LEFTWARDS HARPOON OVER RIGHTWARDS HARPOON
8652 21CC   RIGHTWARDS HARPOON OVER LEFTWARDS HARPOON
8653 21CD   LEFTWARDS DOUBLE ARROW WITH STROKE
8654 21CE   LEFT RIGHT DOUBLE ARROW WITH STROKE
8655 21CF   RIGHTWARDS DOUBLE ARROW WITH STROKE
8656 21D0 ⇐ LEFTWARDS DOUBLE ARROW
8657 21D1 ⇑ UPWARDS DOUBLE ARROW
8658 21D2 ⇒ RIGHTWARDS DOUBLE ARROW
8659 21D3 ⇓ DOWNWARDS DOUBLE ARROW
8660 21D4 ⇔ LEFT RIGHT DOUBLE ARROW
8661 21D5   UP DOWN DOUBLE ARROW
8662 21D6   NORTH WEST DOUBLE ARROW
8663 21D7   NORTH EAST DOUBLE ARROW
8664 21D8   SOUTH EAST DOUBLE ARROW
8665 21D9   SOUTH WEST DOUBLE ARROW
8666 21DA   LEFTWARDS TRIPLE ARROW
8667 21DB   RIGHTWARDS TRIPLE ARROW
8668 21DC   LEFTWARDS SQUIGGLE ARROW
8669 21DD   RIGHTWARDS SQUIGGLE ARROW
8670 21DE   UPWARDS ARROW WITH DOUBLE STROKE
8671 21DF   DOWNWARDS ARROW WITH DOUBLE STROKE
8672 21E0   LEFTWARDS DASHED ARROW
8673 21E1   UPWARDS DASHED ARROW
8674 21E2   RIGHTWARDS DASHED ARROW
8675 21E3   DOWNWARDS DASHED ARROW
8676 21E4   LEFTWARDS ARROW TO BAR
8677 21E5   RIGHTWARDS ARROW TO BAR
8678 21E6   LEFTWARDS WHITE ARROW
8679 21E7   UPWARDS WHITE ARROW
8680 21E8   RIGHTWARDS WHITE ARROW
8681 21E9   DOWNWARDS WHITE ARROW
8682 21EA   UPWARDS WHITE ARROW FROM BAR
8683 21EB   UPWARDS WHITE ARROW ON PEDESTAL
8684 21EC   UPWARDS WHITE ARROW ON PEDESTAL WITH HORIZONTAL BAR
8685 21ED   UPWARDS WHITE ARROW ON PEDESTAL WITH VERTICAL BAR
8686 21EE   UPWARDS WHITE DOUBLE ARROW
8687 21EF   UPWARDS WHITE DOUBLE ARROW ON PEDESTAL
8688 21F0   RIGHTWARDS WHITE ARROW FROM WALL
8689 21F1   NORTH WEST ARROW TO CORNER
8690 21F2   SOUTH EAST ARROW TO CORNER
8691 21F3   UP DOWN WHITE ARROW
8692 21F4   RIGHT ARROW WITH SMALL CIRCLE
8693 21F5   DOWNWARDS ARROW LEFTWARDS OF UPWARDS ARROW
8694 21F6   THREE RIGHTWARDS ARROWS
8695 21F7   LEFTWARDS ARROW WITH VERTICAL STROKE
8696 21F8   RIGHTWARDS ARROW WITH VERTICAL STROKE
8697 21F9   LEFT RIGHT ARROW WITH VERTICAL STROKE
8698 21FA   LEFTWARDS ARROW WITH DOUBLE VERTICAL STROKE
8699 21FB   RIGHTWARDS ARROW WITH DOUBLE VERTICAL STROKE
8700 21FC   LEFT RIGHT ARROW WITH DOUBLE VERTICAL STROKE
8701 21FD   LEFTWARDS OPEN-HEADED ARROW
8702 21FE   RIGHTWARDS OPEN-HEADED ARROW
8703 21FF   LEFT RIGHT OPEN-HEADED ARROW

 

Older browsers may not support all the HTML5 entities in the table below.

Char Dec Hex Entity Name
8352 20A0   EURO-CURRENCY SIGN
8353 20A1   COLON SIGN
8354 20A2   CRUZEIRO SIGN
8355 20A3   FRENCH FRANC SIGN
8356 20A4   LIRA SIGN
8357 20A5   MILL SIGN
8358 20A6   NAIRA SIGN
8359 20A7   PESETA SIGN
8360 20A8   RUPEE SIGN
8361 20A9   WON SIGN
8362 20AA   NEW SHEQEL SIGN
8363 20AB   DONG SIGN
8364 20AC € EURO SIGN
8365 20AD   KIP SIGN
8366 20AE   TUGRIK SIGN
8367 20AF   DRACHMA SIGN
8368 20B0   GERMAN PENNY SYMBOL
8369 20B1   PESO SIGN
8370 20B2   GUARANI SIGN
8371 20B3   AUSTRAL SIGN
8372 20B4   HRYVNIA SIGN
8373 20B5   CEDI SIGN
8374 20B6   LIVRE TOURNOIS SIGN
8375 20B7   SPESMILO SIGN
8376 20B8   TENGE SIGN
8377 20B9   INDIAN RUPEE SIGN
8378 20BA   TURKISH LIRA SIGN
8379 20BB   NORDIC MARK SIGN
8380 20BC   MANAT SIGN
8381 20BD   RUBLE SIGN
8382 20BE   LARI SIGN
8383 20BF   BITCOIN SIGN

Some Greek Letters Supported by HTML

Char Number Entity Description
Α Α Α GREEK CAPITAL LETTER ALPHA
Β Β Β GREEK CAPITAL LETTER BETA
Γ Γ Γ GREEK CAPITAL LETTER GAMMA
Δ Δ Δ GREEK CAPITAL LETTER DELTA
Ε Ε Ε GREEK CAPITAL LETTER EPSILON
Ζ Ζ Ζ GREEK CAPITAL LETTER ZETA

Some Other Entities Supported by HTML

Char Number Entity Description
© © © COPYRIGHT SIGN
® ® ® REGISTERED SIGN
€ € EURO SIGN
™ ™ TRADEMARK
← ← LEFTWARDS ARROW
↑ ↑ UPWARDS ARROW
→ → RIGHTWARDS ARROW
↓ ↓ DOWNWARDS ARROW
♠ ♠ BLACK SPADE SUIT
♣ ♣ BLACK CLUB SUIT
♥ ♥ BLACK HEART SUIT
♦ ♦ BLACK DIAMOND SUIT

 

 

Char Dec Hex Entity Name
9728 2600   BLACK SUN WITH RAYS
9729 2601   CLOUD
9730 2602   UMBRELLA
9731 2603   SNOWMAN
9732 2604   COMET
9733 2605   BLACK STAR
9734 2606   WHITE STAR
9735 2607   LIGHTNING
9736 2608   THUNDERSTORM
9737 2609   SUN
9738 260A   ASCENDING NODE
9739 260B   DESCENDING NODE
9740 260C   CONJUNCTION
9741 260D   OPPOSITION
9742 260E   BLACK TELEPHONE
9743 260F   WHITE TELEPHONE
9744 2610   BALLOT BOX
9745 2611   BALLOT BOX WITH CHECK
9746 2612   BALLOT BOX WITH X
9747 2613   SALTIRE
9748 2614   UMBRELLA WITH RAIN DROPS
9749 2615   HOT BEVERAGE
9750 2616   WHITE SHOGI PIECE
9751 2617   BLACK SHOGI PIECE
9752 2618   SHAMROCK
9753 2619   REVERSED ROTATED FLORAL HEART BULLET
9754 261A   BLACK LEFT POINTING INDEX
9755 261B   BLACK RIGHT POINTING INDEX
9756 261C   WHITE LEFT POINTING INDEX
9757 261D   WHITE UP POINTING INDEX
9758 261E   WHITE RIGHT POINTING INDEX
9759 261F   WHITE DOWN POINTING INDEX
9760 2620   SKULL AND CROSSBONES
9761 2621   CAUTION SIGN
9762 2622   RADIOACTIVE SIGN
9763 2623   BIOHAZARD SIGN
9764 2624   CADUCEUS
9765 2625   ANKH
9766 2626   ORTHODOX CROSS
9767 2627   CHI RHO
9768 2628   CROSS OF LORRAINE
9769 2629   CROSS OF JERUSALEM
9770 262A   STAR AND CRESCENT
9771 262B   FARSI SYMBOL
9772 262C   KHANDA
9773 262D   HAMMER AND SICKLE
9774 262E   PEACE SYMBOL
9775 262F   YIN YANG
9776 2630   TRIGRAM FOR HEAVEN
9777 2631   TRIGRAM FOR LAKE
9778 2632   TRIGRAM FOR FIRE
9779 2633   TRIGRAM FOR THUNDER
9780 2634   TRIGRAM FOR WIND
9781 2635   TRIGRAM FOR WATER
9782 2636   TRIGRAM FOR MOUNTAIN
9783 2637   TRIGRAM FOR EARTH
9784 2638   WHEEL OF DHARMA
9785 2639   WHITE FROWNING FACE
9786 263A   WHITE SMILING FACE
9787 263B   BLACK SMILING FACE
9788 263C   WHITE SUN WITH RAYS
9789 263D   FIRST QUARTER MOON
9790 263E   LAST QUARTER MOON
9791 263F   MERCURY
9792 2640   FEMALE SIGN
9793 2641   EARTH
9794 2642   MALE SIGN
9795 2643   JUPITER
9796 2644   SATURN
9797 2645   URANUS
9798 2646   NEPTUNE
9799 2647   PLUTO
9800 2648   ARIES
9801 2649   TAURUS
9802 264A   GEMINI
9803 264B   CANCER
9804 264C   LEO
9805 264D   VIRGO
9806 264E   LIBRA
9807 264F   SCORPIUS
9808 2650   SAGITTARIUS
9809 2651   CAPRICORN
9810 2652   AQUARIUS
9811 2653   PISCES
9812 2654   WHITE CHESS KING
9813 2655   WHITE CHESS QUEEN
9814 2656   WHITE CHESS ROOK
9815 2657   WHITE CHESS BISHOP
9816 2658   WHITE CHESS KNIGHT
9817 2659   WHITE CHESS PAWN
9818 265A   BLACK CHESS KING
9819 265B   BLACK CHESS QUEEN
9820 265C   BLACK CHESS ROOK
9821 265D   BLACK CHESS BISHOP
9822 265E   BLACK CHESS KNIGHT
9823 265F   BLACK CHESS PAWN
9824 2660 ♠ BLACK SPADE SUIT
9825 2661   WHITE HEART SUIT
9826 2662   WHITE DIAMOND SUIT
9827 2663 ♣ BLACK CLUB SUIT
9828 2664   WHITE SPADE SUIT
9829 2665 ♥ BLACK HEART SUIT
9830 2666 ♦ BLACK DIAMOND SUIT
9831 2667   WHITE CLUB SUIT
9832 2668   HOT SPRINGS
9833 2669   QUARTER NOTE
9834 266A   EIGHTH NOTE
9835 266B   BEAMED EIGHTH NOTES
9836 266C   BEAMED SIXTEENTH NOTES
9837 266D   MUSIC FLAT SIGN
9838 266E   MUSIC NATURAL SIGN
9839 266F   MUSIC SHARP SIGN
9840 2670   WEST SYRIAC CROSSTry it
9841 2671   EAST SYRIAC CROSSTry it
9842 2672   UNIVERSAL RECYCLING SYMBOLTry it
9843 2673   RECYCLING SYMBOL FOR TYPE-1 PLASTICSTry it
9844 2674   RECYCLING SYMBOL FOR TYPE-2 PLASTICSTry it
9845 2675   RECYCLING SYMBOL FOR TYPE-3 PLASTICSTry it
9846 2676   RECYCLING SYMBOL FOR TYPE-4 PLASTICSTry it
9847 2677   RECYCLING SYMBOL FOR TYPE-5 PLASTICSTry it
9848 2678   RECYCLING SYMBOL FOR TYPE-6 PLASTICSTry it
9849 2679   RECYCLING SYMBOL FOR TYPE-7 PLASTICSTry it
9850 267A   RECYCLING SYMBOL FOR GENERIC MATERIALSTry it
9851 267B   BLACK UNIVERSAL RECYCLING SYMBOLTry it
9852 267C   RECYCLED PAPER SYMBOLTry it
9853 267D   PARTIALLY-RECYCLED PAPER SYMBOLTry it
9854 267E   PERMANENT PAPER SIGNTry it
9855 267F   WHEELCHAIR SYMBOLTry it
9856 2680   DIE FACE-1Try it
9857 2681   DIE FACE-2Try it
9858 2682   DIE FACE-3Try it
9859 2683   DIE FACE-4Try it
9860 2684   DIE FACE-5Try it
9861 2685   DIE FACE-6Try it
9862 2686   WHITE CIRCLE WITH DOT RIGHTTry it
9863 2687   WHITE CIRCLE WITH TWO DOTSTry it
9864 2688   BLACK CIRCLE WITH WHITE DOT RIGHTTry it
9865 2689   BLACK CIRCLE WITH TWO WHITE DOTSTry it
9866 268A   MONOGRAM FOR YANGTry it
9867 268B   MONOGRAM FOR YINTry it
9868 268C   DIGRAM FOR GREATER YANGTry it
9869 268D   DIGRAM FOR LESSER YINTry it
9870 268E   DIGRAM FOR LESSER YANGTry it
9871 268F   DIGRAM FOR GREATER YINTry it
9872 2690   WHITE FLAGTry it
9873 2691   BLACK FLAGTry it
9874 2692   HAMMER AND PICKTry it
9875 2693   ANCHORTry it
9876 2694   CROSSED SWORDSTry it
9877 2695   STAFF OF AESCULAPIUSTry it
9878 2696   SCALESTry it
9879 2697   ALEMBICTry it
9880 2698   FLOWERTry it
9881 2699   GEARTry it
9882 269A   STAFF OF HERMESTry it
9883 269B   ATOM SYMBOLTry it
9884 269C   FLEUR-DE-LISTry it
9885 269D   OUTLINED WHITE STARTry it
9886 269E   THREE LINES CONVERGING RIGHTTry it
9887 269F   THREE LINES CONVERGING LEFTTry it
9888 26A0   WARNING SIGNTry it
9889 26A1   HIGH VOLTAGE SIGNTry it
9890 26A2   DOUBLED FEMALE SIGNTry it
9891 26A3   DOUBLED MALE SIGNTry it
9892 26A4   INTERLOCKED FEMALE AND MALE SIGNTry it
9893 26A5   MALE AND FEMALE SIGNTry it
9894 26A6   MALE WITH STROKE SIGNTry it
9895 26A7   MALE WITH STROKE AND MALE AND FEMALE SIGNTry it
9896 26A8   VERTICAL MALE WITH STROKE SIGNTry it
9897 26A9   HORIZONTAL MALE WITH STROKE SIGNTry it
9898 26AA   MEDIUM WHITE CIRCLETry it
9899 26AB   MEDIUM BLACK CIRCLETry it
9900 26AC   MEDIUM SMALL WHITE CIRCLETry it
9901 26AD   MARRIAGE SYMBOLTry it
9902 26AE   DIVORCE SYMBOLTry it
9903 26AF   UNMARRIED PARTNERSHIP SYMBOLTry it
9904 26B0   COFFINTry it
9905 26B1   FUNERAL URNTry it
9906 26B2   NEUTERTry it
9907 26B3   CERESTry it
9908 26B4   PALLASTry it
9909 26B5   JUNOTry it
9910 26B6   VESTATry it
9911 26B7   CHIRONTry it
9912 26B8   BLACK MOON LILITHTry it
9913 26B9   SEXTILETry it
9914 26BA   SEMISEXTILETry it
9915 26BB   QUINCUNXTry it
9916 26BC   SESQUIQUADRATETry it
9917 26BD   SOCCER BALLTry it
9918 26BE   BASEBALLTry it
9919 26BF   SQUARED KEYTry it
9920 26C0   WHITE DRAUGHTS MANTry it
9921 26C1   WHITE DRAUGHTS KINGTry it
9922 26C2   BLACK DRAUGHTS MANTry it
9923 26C3   BLACK DRAUGHTS KINGTry it
9924 26C4   SNOWMAN WITHOUT SNOWTry it
9925 26C5   SUN BEHIND CLOUDTry it
9926 26C6   RAINTry it
9927 26C7   BLACK SNOWMANTry it
9928 26C8   THUNDER CLOUD AND RAINTry it
9929 26C9   TURNED WHITE SHOGI PIECETry it
9930 26CA   TURNED BLACK SHOGI PIECETry it
9931 26CB   WHITE DIAMOND IN SQUARETry it
9932 26CC   CROSSING LANESTry it
9933 26CD   DISABLED CARTry it
9934 26CE   OPHIUCHUSTry it
9935 26CF   PICKTry it
9936 26D0   CAR SLIDINGTry it
9937 26D1   HELMET WITH WHITE CROSSTry it
9938 26D2   CIRCLED CROSSING LANESTry it
9939 26D3   CHAINSTry it
9940 26D4   NO ENTRYTry it
9941 26D5   ALTERNATE ONE-WAY LEFT WAY TRAFFICTry it
9942 26D6   BLACK TWO-WAY LEFT WAY TRAFFICTry it
9943 26D7   WHITE TWO-WAY LEFT WAY TRAFFICTry it
9944 26D8   BLACK LEFT LANE MERGETry it
9945 26D9   WHITE LEFT LANE MERGETry it
9946 26DA   DRIVE SLOW SIGNTry it
9947 26DB   HEAVY WHITE DOWN-POINTING TRIANGLETry it
9948 26DC   LEFT CLOSED ENTRYTry it
9949 26DD   SQUARED SALTIRETry it
9950 26DE   FALLING DIAGONAL IN WHITE CIRCLE IN BLACK SQUARETry it
9951 26DF   BLACK TRUCKTry it
9952 26E0   RESTRICTED LEFT ENTRY-1Try it
9953 26E1   RESTRICTED LEFT ENTRY-2Try it
9954 26E2   ASTRONOMICAL SYMBOL FOR URANUSTry it
9955 26E3   HEAVY CIRCLE WITH STROKE AND TWO DOTS ABOVETry it
9956 26E4   PENTAGRAMTry it
9957 26E5   RIGHT-HANDED INTERLACED PENTAGRAMTry it
9958 26E6   LEFT-HANDED INTERLACED PENTAGRAMTry it
9959 26E7   INVERTED PENTAGRAMTry it
9960 26E8   BLACK CROSS ON SHIELDTry it
9961 26E9   SHINTO SHRINETry it
9962 26EA   CHURCHTry it
9963 26EB   CASTLETry it
9964 26EC   HISTORIC SITETry it
9965 26ED   GEAR WITHOUT HUBTry it
9966 26EE   GEAR WITH HANDLESTry it
9967 26EF   MAP SYMBOL FOR LIGHTHOUSETry it
9968 26F0   MOUNTAINTry it
9969 26F1   UMBRELLA ON GROUNDTry it
9970 26F2   FOUNTAINTry it
9971 26F3   FLAG IN HOLETry it
9972 26F4   FERRYTry it
9973 26F5   SAILBOATTry it
9974 26F6   SQUARE FOUR CORNERSTry it
9975 26F7   SKIERTry it
9976 26F8   ICE SKATETry it
9977 26F9   PERSON WITH BALLTry it
9978 26FA   TENTTry it
9979 26FB   JAPANESE BANK SYMBOLTry it
9980 26FC   HEADSTONE GRAVEYARD SYMBOLTry it
9981 26FD   FUEL PUMPTry it
9982 26FE   CUP ON BLACK SQUARETry it
9983 26FF   WHITE FLAG WITH HORIZONTAL MIDDLE BLACK STRIPETry it

server.js , create ldap database server - clients socket

ldapjs Server API

This document covers the ldapjs server API and assumes that you are familiar with LDAP. If you're not, read the guide first.

Create a server

The code to create a new server looks like:

<code class="language-js"><span class="hljs-keyword">const</span> server = ldap.<span class="hljs-title function_">createServer</span>();

The full list of options is:

||log||You can optionally pass in a Bunyan compatible logger instance the client will use to acquire a child logger.|| ||certificate||A PEM-encoded X.509 certificate; will cause this server to run in TLS mode.|| ||key||A PEM-encoded private key that corresponds to certificate for SSL.||

Note On Logger

The passed in logger is expected to conform to the Log4j standard API. Internally, abstract-logging is used to implement the interface. As a result, no log messages will be generated unless an external logger is supplied.

Known compatible loggers are:

Properties on the server object

maxConnections

Set this property to reject connections when the server's connection count gets high.

connections (getter only) - DEPRECATED

The number of concurrent connections on the server. This property is deprecated, please use server.getConnections() instead.

url

Returns the fully qualified URL this server is listening on. For example: ldaps://192.16.0.1:636 . If you haven't yet called listen , it will always return ldap://localhost:389 .

Event: 'close'

function() {}

Emitted when the server closes.

Listening for requests

The LDAP server API wraps up and mirrors the node.js server.listen family of APIs.

After calling listen , the property url on the server object itself will be available.

Example:

<code class="language-js"> server.<span class="hljs-title function_">listen</span>(<span class="hljs-number">389</span>, <span class="hljs-string">'127.0.0.1'</span>, <span class="hljs-keyword">function</span>() {
   <span class="hljs-variable language_">console</span>.<span class="hljs-title function_">log</span>(<span class="hljs-string">'LDAP server listening at: '</span> + server.<span class="hljs-property">url</span>);
 });

Port and Host

listen(port, [host], [callback])

Begin accepting connections on the specified port and host. If the host is omitted, the server will accept connections directed to any IPv4 address (INADDR_ANY).

This function is asynchronous. The last parameter callback will be called when the server has been bound.

Unix Domain Socket

listen(path, [callback])

Start a UNIX socket server listening for connections on the given path.

This function is asynchronous. The last parameter callback will be called when the server has been bound.

File descriptor

listenFD(fd)

Start a server listening for connections on the given file descriptor.

This file descriptor must have already had the bind(2) and listen(2) system calls invoked on it. Additionally, it must be set non-blocking; try fcntl(fd, F_SETFL, O_NONBLOCK) .

Inspecting server state

server.getConnections(callback)

The LDAP server API mirrors the Node.js server.getConnections API. Callback should take two arguments err and count.

Routes

The LDAP server API is meant to be the LDAP-equivalent of the express/restify paradigm of programming. Essentially every method is of the form OP(req, res, next) where OP is one of bind, add, del, etc. You can chain handlers together by calling next() and ordering your functions in the definition of the route. For example:

<code class="language-js"><span class="hljs-keyword">function</span> <span class="hljs-title function_">authorize</span>(<span class="hljs-params">req, res, next</span>) {
  <span class="hljs-keyword">if</span> (!req.<span class="hljs-property">connection</span>.<span class="hljs-property">ldap</span>.<span class="hljs-property">bindDN</span>.<span class="hljs-title function_">equals</span>(<span class="hljs-string">'cn=root'</span>))
    <span class="hljs-keyword">return</span> <span class="hljs-title function_">next</span>(<span class="hljs-keyword">new</span> ldap.<span class="hljs-title class_">InsufficientAccessRightsError</span>());

<span class="hljs-keyword">return</span> <span class="hljs-title function_">next</span>(); }

server.<span class="hljs-title function_">search</span>(<span class="hljs-string">'dc=example,dc=e'</span>, authorize, <span class="hljs-keyword">function</span>(<span class="hljs-params">req, res, next</span>) { ... });

Note that ldapjs is also slightly different, since it's often going to be backed to a DB-like entity, in that it also has an API where you can pass in a 'backend' object. This is necessary if there are persistent connection pools, caching, etc. that need to be placed in an object.

For example ldapjs-riak is a complete implementation of the LDAP protocol over Riak. Getting an LDAP server up with riak looks like:

<code class="language-js"><span class="hljs-keyword">const</span> ldap = <span class="hljs-built_in">require</span>(<span class="hljs-string">'ldapjs'</span>);
<span class="hljs-keyword">const</span> ldapRiak = <span class="hljs-built_in">require</span>(<span class="hljs-string">'ldapjs-riak'</span>);

<span class="hljs-keyword">const</span> server = ldap.<span class="hljs-title function_">createServer</span>(); <span class="hljs-keyword">const</span> backend = ldapRiak.<span class="hljs-title function_">createBackend</span>({ <span class="hljs-string">"host"</span>: <span class="hljs-string">"localhost"</span>, <span class="hljs-string">"port"</span>: <span class="hljs-number">8098</span>, <span class="hljs-string">"bucket"</span>: <span class="hljs-string">"example"</span>, <span class="hljs-string">"indexes"</span>: [<span class="hljs-string">"l"</span>, <span class="hljs-string">"cn"</span>], <span class="hljs-string">"uniqueIndexes"</span>: [<span class="hljs-string">"uid"</span>], <span class="hljs-string">"numConnections"</span>: <span class="hljs-number">5</span> });

server.<span class="hljs-title function_">add</span>(<span class="hljs-string">"dc=example,dc=e"</span>, backend, backend.<span class="hljs-title function_">add</span>()); ...

The first parameter to an ldapjs route is always the point in the tree to mount the handler chain at. The second argument is optionally a backend object. After that you can pass in an arbitrary combination of functions in the form f(req, res, next) or arrays of functions of the same signature (ldapjs will unroll them).

Unlike HTTP, LDAP operations do not have a heterogeneous wire format, so each operation requires specific methods/fields on the request/response objects. However, there is a .use() method availabe, similar to that on express/connect, allowing you to chain up "middleware":

<code class="language-js">server.<span class="hljs-title function_">use</span>(<span class="hljs-keyword">function</span>(<span class="hljs-params">req, res, next</span>) {
  <span class="hljs-variable language_">console</span>.<span class="hljs-title function_">log</span>(<span class="hljs-string">'hello world'</span>);
  <span class="hljs-keyword">return</span> <span class="hljs-title function_">next</span>();
});

Common Request Elements

All request objects have the dn getter on it, which is "context-sensitive" and returns the point in the tree that the operation wants to operate on. The LDAP protocol itself sadly doesn't define operations this way, and has a unique name for just about every op. So, ldapjs calls it dn . The DN object itself is documented at DN.

All requests have an optional array of Control objects. Control will have the properties type (string), criticality (boolean), and optionally, a string value .

All request objects will have a connection object, which is the net.Socket associated to this request. Off the connection object is an ldap object. The most important property to pay attention to is the bindDN property which will be an instance of an ldap.DN object. This is what the client authenticated as on this connection. If the client didn't bind, then a DN object will be there defaulted to cn=anonymous .

Additionally, request will have a logId parameter you can use to uniquely identify the request/connection pair in logs (includes the LDAP messageID).

Common Response Elements

All response objects will have an end method on them. By default, calling res.end() with no arguments will return SUCCESS (0x00) to the client (with the exception of compare which will return COMPARE_TRUE (0x06)). You can pass in a status code to the end() method to return an alternate status code.

However, it's more common/easier to use the return next(new LDAPError()) pattern, since ldapjs will fill in the extra LDAPResult fields like matchedDN and error message for you.

Errors

ldapjs includes an exception hierarchy that directly corresponds to the RFC list of error codes. The complete list is documented in errors. But the paradigm is something defined like CONSTRAINT_VIOLATION in the RFC would be ConstraintViolationError in ldapjs. Upon calling next(new LDAPError()) , ldapjs will stop calling your handler chain. For example:

<code class="language-js">server.<span class="hljs-title function_">search</span>(<span class="hljs-string">'dc=example,dc=e'</span>,
  <span class="hljs-function">(<span class="hljs-params">req, res, next</span>) =></span> { <span class="hljs-keyword">return</span> <span class="hljs-title function_">next</span>(); },
  <span class="hljs-function">(<span class="hljs-params">req, res, next</span>) =></span> { <span class="hljs-keyword">return</span> <span class="hljs-title function_">next</span>(<span class="hljs-keyword">new</span> ldap.<span class="hljs-title class_">OperationsError</span>()); },
  <span class="hljs-function">(<span class="hljs-params">req, res, next</span>) =></span> { res.<span class="hljs-title function_">end</span>(); }
);

In the code snipped above, the third handler would never get invoked.

Bind

Adds a mount in the tree to perform LDAP binds with. Example:

<code class="language-js">server.<span class="hljs-title function_">bind</span>(<span class="hljs-string">'ou=people, dc=example,dc=e'</span>, <span class="hljs-function">(<span class="hljs-params">req, res, next</span>) =></span> {
  <span class="hljs-variable language_">console</span>.<span class="hljs-title function_">log</span>(<span class="hljs-string">'bind DN: '</span> + req.<span class="hljs-property">dn</span>.<span class="hljs-title function_">toString</span>());
  <span class="hljs-variable language_">console</span>.<span class="hljs-title function_">log</span>(<span class="hljs-string">'bind PW: '</span> + req.<span class="hljs-property">credentials</span>);
  res.<span class="hljs-title function_">end</span>();
});

BindRequest

BindRequest objects have the following properties:

version

The LDAP protocol version the client is requesting to run this connection on. Note that ldapjs only supports LDAP version 3.

name

The DN the client is attempting to bind as (note this is the same as the dn property).

authentication

The method of authentication. Right now only simple is supported.

credentials

The credentials to go with the name/authentication pair. For simple , this will be the plain-text password.

BindResponse

No extra methods above an LDAPResult API call.

Add

Adds a mount in the tree to perform LDAP adds with.

<code class="language-js">server.<span class="hljs-title function_">add</span>(<span class="hljs-string">'ou=people, dc=example,dc=e'</span>, <span class="hljs-function">(<span class="hljs-params">req, res, next</span>) =></span> {
  <span class="hljs-variable language_">console</span>.<span class="hljs-title function_">log</span>(<span class="hljs-string">'DN: '</span> + req.<span class="hljs-property">dn</span>.<span class="hljs-title function_">toString</span>());
  <span class="hljs-variable language_">console</span>.<span class="hljs-title function_">log</span>(<span class="hljs-string">'Entry attributes: '</span> + req.<span class="hljs-title function_">toObject</span>().<span class="hljs-property">attributes</span>);
  res.<span class="hljs-title function_">end</span>();
});

AddRequest

AddRequest objects have the following properties:

entry

The DN the client is attempting to add (this is the same as the dn property).

attributes

The set of attributes in this entry. This will be an array of Attribute objects (which have a type and an array of values). This directly maps to how the request came in off the wire. It's likely you'll want to use toObject() and iterate that way, since that will transform an AddRequest into a standard JavaScript object.

toObject()

This operation will return a plain JavaScript object from the request that looks like:

<code class="language-js">{
  <span class="hljs-attr">dn</span>: <span class="hljs-string">'cn=foo, o=example'</span>,  <span class="hljs-comment">// string, not DN object</span>
  <span class="hljs-attr">attributes</span>: {
    <span class="hljs-attr">cn</span>: [<span class="hljs-string">'foo'</span>],
    <span class="hljs-attr">sn</span>: [<span class="hljs-string">'bar'</span>],
    <span class="hljs-attr">objectclass</span>: [<span class="hljs-string">'person'</span>, <span class="hljs-string">'top'</span>]
  }
}

AddResponse

No extra methods above an LDAPResult API call.

Search

Adds a handler for the LDAP search operation.

<code class="language-js">server.<span class="hljs-title function_">search</span>(<span class="hljs-string">'o=example'</span>, <span class="hljs-function">(<span class="hljs-params">req, res, next</span>) =></span> {
  <span class="hljs-variable language_">console</span>.<span class="hljs-title function_">log</span>(<span class="hljs-string">'base object: '</span> + req.<span class="hljs-property">dn</span>.<span class="hljs-title function_">toString</span>());
  <span class="hljs-variable language_">console</span>.<span class="hljs-title function_">log</span>(<span class="hljs-string">'scope: '</span> + req.<span class="hljs-property">scope</span>);
  <span class="hljs-variable language_">console</span>.<span class="hljs-title function_">log</span>(<span class="hljs-string">'filter: '</span> + req.<span class="hljs-property">filter</span>.<span class="hljs-title function_">toString</span>());
  res.<span class="hljs-title function_">end</span>();
});

SearchRequest

SearchRequest objects have the following properties:

baseObject

The DN the client is attempting to start the search at (equivalent to dn ).

scope

(string) one of:

  • base
  • one
  • sub

derefAliases

An integer (defined in the LDAP protocol). Defaults to '0' (meaning never deref).

sizeLimit

The number of entries to return. Defaults to '0' (unlimited). ldapjs doesn't currently automatically enforce this, but probably will at some point.

timeLimit

Maximum amount of time the server should take in sending search entries. Defaults to '0' (unlimited).

typesOnly

Whether to return only the names of attributes, and not the values. Defaults to 'false'. ldapjs will take care of this for you.

filter

The filter object that the client requested. Notably this has a matches() method on it that you can leverage. For an example of introspecting a filter, take a look at the ldapjs-riak source.

attributes

An optional list of attributes to restrict the returned result sets to. ldapjs will automatically handle this for you.

SearchResponse

send(entry)

Allows you to send a SearchEntry object. You do not need to explicitly pass in a SearchEntry object, and can instead just send a plain JavaScript object that matches the format used from AddRequest.toObject() .

<code class="language-js">server.<span class="hljs-title function_">search</span>(<span class="hljs-string">'o=example'</span>, <span class="hljs-function">(<span class="hljs-params">req, res, next</span>) =></span> {
  <span class="hljs-keyword">const</span> obj = {
    <span class="hljs-attr">dn</span>: <span class="hljs-string">'o=example'</span>,
    <span class="hljs-attr">attributes</span>: {
      <span class="hljs-attr">objectclass</span>: [<span class="hljs-string">'top'</span>, <span class="hljs-string">'organization'</span>],
      <span class="hljs-attr">o</span>: [<span class="hljs-string">'example'</span>]
    }
  };

<span class="hljs-keyword">if</span> (req.<span class="hljs-property">filter</span>.<span class="hljs-title function_">matches</span>(obj)) res.<span class="hljs-title function_">send</span>(obj)

res.<span class="hljs-title function_">end</span>(); });

modify

Allows you to handle an LDAP modify operation.

<code class="language-js">server.<span class="hljs-title function_">modify</span>(<span class="hljs-string">'dc=example,e'</span>, <span class="hljs-function">(<span class="hljs-params">req, res, next</span>) =></span> {
  <span class="hljs-variable language_">console</span>.<span class="hljs-title function_">log</span>(<span class="hljs-string">'DN: '</span> + req.<span class="hljs-property">dn</span>.<span class="hljs-title function_">toString</span>());
  <span class="hljs-variable language_">console</span>.<span class="hljs-title function_">log</span>(<span class="hljs-string">'changes:'</span>);
  <span class="hljs-keyword">for</span> (<span class="hljs-keyword">const</span> c <span class="hljs-keyword">of</span> req.<span class="hljs-property">changes</span>) {
    <span class="hljs-variable language_">console</span>.<span class="hljs-title function_">log</span>(<span class="hljs-string">'  operation: '</span> + c.<span class="hljs-property">operation</span>);
    <span class="hljs-variable language_">console</span>.<span class="hljs-title function_">log</span>(<span class="hljs-string">'  modification: '</span> + c.<span class="hljs-property">modification</span>.<span class="hljs-title function_">toString</span>());
  }
  res.<span class="hljs-title function_">end</span>();
});

ModifyRequest

ModifyRequest objects have the following properties:

object

The DN the client is attempting to update (this is the same as the dn property).

changes

An array of Change objects the client is attempting to perform. See below for details on the Change object.

Change

The Change object will have the following properties:

operation

A string, and will be one of: 'add', 'delete', or 'replace'.

modification

Will be an Attribute object, which will have a 'type' (string) field, and 'vals', which will be an array of string values.

ModifyResponse

No extra methods above an LDAPResult API call.

del

Allows you to handle an LDAP delete operation.

<code class="language-js">server.<span class="hljs-title function_">del</span>(<span class="hljs-string">'o=example'</span>, <span class="hljs-function">(<span class="hljs-params">req, res, next</span>) =></span> {
  <span class="hljs-variable language_">console</span>.<span class="hljs-title function_">log</span>(<span class="hljs-string">'DN: '</span> + req.<span class="hljs-property">dn</span>.<span class="hljs-title function_">toString</span>());
  res.<span class="hljs-title function_">end</span>();
});

DeleteRequest

entry

The DN the client is attempting to delete (this is the same as the dn property).

DeleteResponse

No extra methods above an LDAPResult API call.

compare

Allows you to handle an LDAP compare operation.

<code class="language-js">server.<span class="hljs-title function_">compare</span>(<span class="hljs-string">'dc=example,e=e'</span>, <span class="hljs-function">(<span class="hljs-params">req, res, next</span>) =></span> {
  <span class="hljs-variable language_">console</span>.<span class="hljs-title function_">log</span>(<span class="hljs-string">'DN: '</span> + req.<span class="hljs-property">dn</span>.<span class="hljs-title function_">toString</span>());
  <span class="hljs-variable language_">console</span>.<span class="hljs-title function_">log</span>(<span class="hljs-string">'attribute name: '</span> + req.<span class="hljs-property">attribute</span>);
  <span class="hljs-variable language_">console</span>.<span class="hljs-title function_">log</span>(<span class="hljs-string">'attribute value: '</span> + req.<span class="hljs-property">value</span>);
  res.<span class="hljs-title function_">end</span>(req.<span class="hljs-property">value</span> === <span class="hljs-string">'foo'</span>);
});

CompareRequest

entry

The DN the client is attempting to compare (this is the same as the dn property).

attribute

The string name of the attribute to compare values of.

value

The string value of the attribute to compare.

CompareResponse

The end() method for compare takes a boolean, as opposed to a numeric code (you can still pass in a numeric LDAP status code if you want). Beyond that, there are no extra methods above an LDAPResult API call.

modifyDN

Allows you to handle an LDAP modifyDN operation.

<code class="language-js">server.<span class="hljs-title function_">modifyDN</span>(<span class="hljs-string">'dc=example,dc=e'</span>, <span class="hljs-function">(<span class="hljs-params">req, res, next</span>) =></span> {
  <span class="hljs-variable language_">console</span>.<span class="hljs-title function_">log</span>(<span class="hljs-string">'DN: '</span> + req.<span class="hljs-property">dn</span>.<span class="hljs-title function_">toString</span>());
  <span class="hljs-variable language_">console</span>.<span class="hljs-title function_">log</span>(<span class="hljs-string">'new RDN: '</span> + req.<span class="hljs-property">newRdn</span>.<span class="hljs-title function_">toString</span>());
  <span class="hljs-variable language_">console</span>.<span class="hljs-title function_">log</span>(<span class="hljs-string">'deleteOldRDN: '</span> + req.<span class="hljs-property">deleteOldRdn</span>);
  <span class="hljs-variable language_">console</span>.<span class="hljs-title function_">log</span>(<span class="hljs-string">'new superior: '</span> +
    (req.<span class="hljs-property">newSuperior</span> ? req.<span class="hljs-property">newSuperior</span>.<span class="hljs-title function_">toString</span>() : <span class="hljs-string">''</span>));

res.<span class="hljs-title function_">end</span>(); });

ModifyDNRequest

entry

The DN the client is attempting to rename (this is the same as the dn property).

newRdn

The leaf RDN the client wants to rename this entry to. This will be a DN object.

deleteOldRdn

Whether or not to delete the old RDN (i.e., rename vs copy). Defaults to 'true'.

newSuperior

Optional (DN). If the modifyDN operation wishes to relocate the entry in the tree, the newSuperior field will contain the new parent.

ModifyDNResponse

No extra methods above an LDAPResult API call.

exop

Allows you to handle an LDAP extended operation. Extended operations are pretty much arbitrary extensions, by definition. Typically the extended 'name' is an OID, but ldapjs makes no such restrictions; it just needs to be a string. Unlike the other operations, extended operations don't map to any location in the tree, so routing here will be exact match, as opposed to subtree.

<code class="language-js"><span class="hljs-comment">// LDAP whoami</span>
server.<span class="hljs-title function_">exop</span>(<span class="hljs-string">'1.3.6.1.4.1.4203.1.11.3'</span>, <span class="hljs-function">(<span class="hljs-params">req, res, next</span>) =></span> {
  <span class="hljs-variable language_">console</span>.<span class="hljs-title function_">log</span>(<span class="hljs-string">'name: '</span> + req.<span class="hljs-property">name</span>);
  <span class="hljs-variable language_">console</span>.<span class="hljs-title function_">log</span>(<span class="hljs-string">'value: '</span> + req.<span class="hljs-property">value</span>);
  res.<span class="hljs-property">value</span> = <span class="hljs-string">'u:xxyyz@EXAMPLE.NET'</span>;
  res.<span class="hljs-title function_">end</span>();
  <span class="hljs-keyword">return</span> <span class="hljs-title function_">next</span>();
});

ExtendedRequest

name

Will always be a match to the route-defined name. Clients must include this in their requests.

value

Optional string. The arbitrary blob the client sends for this extended operation.

ExtendedResponse

name

The name of the extended operation. ldapjs will automatically set this.

value

The arbitrary (string) value to send back as part of the response.

unbind

ldapjs by default provides an unbind handler that just disconnects the client and cleans up any internals (in ldapjs core). You can override this handler if you need to clean up any items in your backend, or perform any other cleanup tasks you need to.

<code class="language-js">server.<span class="hljs-title function_">unbind</span>(<span class="hljs-function">(<span class="hljs-params">req, res, next</span>) =></span> {
  res.<span class="hljs-title function_">end</span>();
});

Note that the LDAP unbind operation actually doesn't send any response (by definition in the RFC), so the UnbindResponse is really just a stub that ultimately calls net.Socket.end() for you. There are no properties available on either the request or response objects, except, of course, for end() on the response.

ldap javascript client socket api

 

ldapjs Client API

This document covers the ldapjs client API and assumes that you are familiar with LDAP. If you're not, read the guide first.

Create a client

The code to create a new client looks like:

const ldap = require('ldapjs');

const client = ldap.createClient({
  url: ['ldap://127.0.0.1:1389', 'ldap://127.0.0.2:1389']
});

client.on('error', (err) => {
  // handle connection error
})

You can use ldap:// or ldaps://; the latter would connect over SSL (note that this will not use the LDAP TLS extended operation, but literally an SSL connection to port 636, as in LDAP v2). The full set of options to create a client is:

Attribute Description
url A string or array of valid LDAP URL(s) (proto/host/port)
socketPath Socket path if using AF_UNIX sockets
log A compatible logger instance (Default: no-op logger)
timeout Milliseconds client should let operations live for before timing out (Default: Infinity)
connectTimeout Milliseconds client should wait before timing out on TCP connections (Default: OS default)
tlsOptions Additional options passed to TLS connection layer when connecting via ldaps:// (See: The TLS docs for node.js)
idleTimeout Milliseconds after last activity before client emits idle event
strictDN Force strict DN parsing for client methods (Default is true)
reconnect Try to reconnect when the connection gets lost (Default is false)

url

This parameter takes a single connection string or an array of connection strings as an input. In case an array is provided, the client tries to connect to the servers in given order. To achieve random server strategy (e.g. to distribute the load among the servers), please shuffle the array before passing it as an argument.

Note On Logger

A passed in logger is expected to conform to the Bunyan API. Specifically, the logger is expected to have a child() method. If a logger is supplied that does not have such a method, then a shim version is added that merely returns the passed in logger.

Known compatible loggers are:

Connection management

As LDAP is a stateful protocol (as opposed to HTTP), having connections torn down from underneath you can be difficult to deal with. Several mechanisms have been provided to mitigate this trouble.

Reconnect

You can provide a Boolean option indicating if a reconnect should be tried. For more sophisticated control, you can provide an Object with the properties initialDelay (default: 100), maxDelay (default: 10000) and failAfter (default: Infinity). After the reconnect you maybe need to bind again.

Client events

The client is an EventEmitter and can emit the following events:

Event Description
error General error
connectRefused Server refused connection. Most likely bad authentication
connectTimeout Server timeout
connectError Socket connection error
setupError Setup error after successful connection
socketTimeout Socket timeout
resultError Search result error
timeout Search result timeout
destroy After client is disconnected
end Socket end event
close Socket closed
connect Client connected
idle Idle timeout reached

Common patterns

The last two parameters in every API are controls and callback. controls can be either a single instance of a Control or an array of Control objects. You can, and probably will, omit this option.

Almost every operation has the callback form of function(err, res) where err will be an instance of an LDAPError (you can use instanceof to switch). You probably won't need to check the res parameter, but it's there if you do.

bind

bind(dn, password, controls, callback)

Performs a bind operation against the LDAP server.

The bind API only allows LDAP 'simple' binds (equivalent to HTTP Basic Authentication) for now. Note that all client APIs can optionally take an array of Control objects. You probably don't need them though...

Example:

client.bind('cn=root', 'secret', (err) => {
  assert.ifError(err);
});

add

add(dn, entry, controls, callback)

Performs an add operation against the LDAP server.

Allows you to add an entry (which is just a plain JS object), and as always, controls are optional.

Example:

const entry = {
  cn: 'foo',
  sn: 'bar',
  email: ['foo@bar.com', 'foo1@bar.com'],
  objectclass: 'fooPerson'
};
client.add('cn=foo, o=example', entry, (err) => {
  assert.ifError(err);
});

compare

compare(dn, attribute, value, controls, callback)

Performs an LDAP compare operation with the given attribute and value against the entry referenced by dn.

Example:

client.compare('cn=foo, o=example', 'sn', 'bar', (err, matched) => {
  assert.ifError(err);

  console.log('matched: ' + matched);
});

del

del(dn, controls, callback)

Deletes an entry from the LDAP server.

Example:

client.del('cn=foo, o=example', (err) => {
  assert.ifError(err);
});

exop

exop(name, value, controls, callback)

Performs an LDAP extended operation against an LDAP server. name is typically going to be an OID (well, the RFC says it must be; however, ldapjs has no such restriction). value is completely arbitrary, and is whatever the exop says it should be.

Example (performs an LDAP 'whois' extended op):

client.exop('1.3.6.1.4.1.4203.1.11.3', (err, value, res) => {
  assert.ifError(err);

  console.log('whois: ' + value);
});

modify

modify(name, changes, controls, callback)

Performs an LDAP modify operation against the LDAP server. This API requires you to pass in a Change object, which is described below. Note that you can pass in a single Change or an array of Change objects.

Example:

const change = new ldap.Change({
  operation: 'add',
  modification: {
    pets: ['cat', 'dog']
  }
});

client.modify('cn=foo, o=example', change, (err) => {
  assert.ifError(err);
});

Change

A Change object maps to the LDAP protocol of a modify change, and requires you to set the operation and modification. The operation is a string, and must be one of:

Operation Description
replace Replaces the attribute referenced in modification. If the modification has no values, it is equivalent to a delete.
add Adds the attribute value(s) referenced in modification. The attribute may or may not already exist.
delete Deletes the attribute (and all values) referenced in modification.

modification is just a plain old JS object with the values you want.

modifyDN

modifyDN(dn, newDN, controls, callback)

Performs an LDAP modifyDN (rename) operation against an entry in the LDAP server. A couple points with this client API:

  • There is no ability to set "keep old dn." It's always going to flag the old dn to be purged.
  • The client code will automatically figure out if the request is a "new superior" request ("new superior" means move to a different part of the tree, as opposed to just renaming the leaf).

Example:

client.modifyDN('cn=foo, o=example', 'cn=bar', (err) => {
  assert.ifError(err);
});

search

search(base, options, controls, callback)

Performs a search operation against the LDAP server.

The search operation is more complex than the other operations, so this one takes an options object for all the parameters. However, ldapjs makes some defaults for you so that if you pass nothing in, it's pretty much equivalent to an HTTP GET operation (i.e., base search against the DN, filter set to always match).

Like every other operation, base is a DN string.

Options can be a string representing a valid LDAP filter or an object containing the following fields:

Attribute Description
scope One of base, one, or sub. Defaults to base.
filter A string version of an LDAP filter (see below), or a programatically constructed Filter object. Defaults to (objectclass=*).
attributes attributes to select and return (if these are set, the server will return only these attributes). Defaults to the empty set, which means all attributes. You can provide a string if you want a single attribute or an array of string for one or many.
attrsOnly boolean on whether you want the server to only return the names of the attributes, and not their values. Borderline useless. Defaults to false.
sizeLimit the maximum number of entries to return. Defaults to 0 (unlimited).
timeLimit the maximum amount of time the server should take in responding, in seconds. Defaults to 10. Lots of servers will ignore this.
paged enable and/or configure automatic result paging

Responses inside callback of the search method are an EventEmitter where you will get a notification for each searchEntry that comes back from the server. You will additionally be able to listen for a searchRequest , searchReference, error and end event. searchRequest is emitted immediately after every SearchRequest is sent with a SearchRequest parameter. You can do operations like client.abandon with searchRequest.messageID to abandon this search request. Note that the error event will only be for client/TCP errors, not LDAP error codes like the other APIs. You'll want to check the LDAP status code (likely for 0) on the end event to assert success. LDAP search results can give you a lot of status codes, such as time or size exceeded, busy, inappropriate matching, etc., which is why this method doesn't try to wrap up the code matching.

Example:

const opts = {
  filter: '(&(l=Seattle)(email=*@foo.com))',
  scope: 'sub',
  attributes: ['dn', 'sn', 'cn']
};

client.search('o=example', opts, (err, res) => {
  assert.ifError(err);

  res.on('searchRequest', (searchRequest) => {
    console.log('searchRequest: ', searchRequest.messageID);
  });
  res.on('searchEntry', (entry) => {
    console.log('entry: ' + JSON.stringify(entry.object));
  });
  res.on('searchReference', (referral) => {
    console.log('referral: ' + referral.uris.join());
  });
  res.on('error', (err) => {
    console.error('error: ' + err.message);
  });
  res.on('end', (result) => {
    console.log('status: ' + result.status);
  });
});

Filter Strings

The easiest way to write search filters is to write them compliant with RFC2254, which is "The string representation of LDAP search filters." Note that ldapjs doesn't support extensible matching, since it's one of those features that almost nobody actually uses in practice.

Assuming you don't really want to read the RFC, search filters in LDAP are basically are a "tree" of attribute/value assertions, with the tree specified in prefix notation. For example, let's start simple, and build up a complicated filter. The most basic filter is equality, so let's assume you want to search for an attribute email with a value of foo@bar.com. The syntax would be:

(email=foo@bar.com)

ldapjs requires all filters to be surrounded by '()' blocks. Ok, that was easy. Let's now assume that you want to find all records where the email is actually just anything in the "@bar.com" domain and the location attribute is set to Seattle:

(&(email=*@bar.com)(l=Seattle))

Now our filter is actually three LDAP filters. We have an and filter (single amp &), an equality filter (the l=Seattle), and a substring filter. Substrings are wildcard filters. They use * as the wildcard. You can put more than one wildcard for a given string. For example you could do (email=*@*bar.com) to match any email of @bar.com or its subdomains like "example@foo.bar.com".

Now, let's say we also want to set our filter to include a specification that either the employeeType not be a manager nor a secretary:

(&(email=*@bar.com)(l=Seattle)(!(|(employeeType=manager)(employeeType=secretary))))

The not character is represented as a !, the or as a single pipe |. It gets a little bit complicated, but it's actually quite powerful, and lets you find almost anything you're looking for.

Paging

Many LDAP server enforce size limits upon the returned result set (commonly 1000). In order to retrieve results beyond this limit, a PagedResultControl is passed between the client and server to iterate through the entire dataset. While callers could choose to do this manually via the controls parameter to search(), ldapjs has internal mechanisms to easily automate the process. The most simple way to use the paging automation is to set the paged option to true when performing a search:

const opts = {
  filter: '(objectclass=commonobject)',
  scope: 'sub',
  paged: true,
  sizeLimit: 200
};
client.search('o=largedir', opts, (err, res) => {
  assert.ifError(err);
  res.on('searchEntry', (entry) => {
    // do per-entry processing
  });
  res.on('page', (result) => {
    console.log('page end');
  });
  res.on('error', (resErr) => {
    assert.ifError(resErr);
  });
  res.on('end', (result) => {
    console.log('done ');
  });
});

This will enable paging with a default page size of 199 (sizeLimit - 1) and will output all of the resulting objects via the searchEntry event. At the end of each result during the operation, a page event will be emitted as well (which includes the intermediate searchResult object).

For those wanting more precise control over the process, an object with several parameters can be provided for the paged option. The pageSize parameter sets the size of result pages requested from the server. If no value is specified, it will fall back to the default (100 or sizeLimit - 1, to obey the RFC). The pagePause parameter allows back-pressure to be exerted on the paged search operation by pausing at the end of each page. When enabled, a callback function is passed as an additional parameter to page events. The client will wait to request the next page until that callback is executed.

Here is an example where both of those parameters are used:

const queue = new MyWorkQueue(someSlowWorkFunction);
const opts = {
  filter: '(objectclass=commonobject)',
  scope: 'sub',
  paged: {
    pageSize: 250,
    pagePause: true
  },
};
client.search('o=largerdir', opts, (err, res) => {
  assert.ifError(err);
  res.on('searchEntry', (entry) => {
    // Submit incoming objects to queue
    queue.push(entry);
  });
  res.on('page', (result, cb) => {
    // Allow the queue to flush before fetching next page
    queue.cbWhenFlushed(cb);
  });
  res.on('error', (resErr) => {
    assert.ifError(resErr);
  });
  res.on('end', (result) => {
    console.log('done');
  });
});

starttls

starttls(options, controls, callback)

Attempt to secure existing LDAP connection via STARTTLS.

Example:

const opts = {
  ca: [fs.readFileSync('mycacert.pem')]
};

client.starttls(opts, (err, res) => {
  assert.ifError(err);

  // Client communication now TLS protected
});

unbind

unbind(callback)

Performs an unbind operation against the LDAP server.

Note that unbind operation is not an opposite operation for bind. Unbinding results in disconnecting the client regardless of whether a bind operation was performed.

The callback argument is optional as unbind does not have a response.

Example:

client.unbind((err) => {
  assert.ifError(err);
});
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обслуживание html страниц, веб и других сценариев, а так-же почты (хостинг)

main, controllers. search recoder c - js ->

class XEnvironment {
public:
    boost::ptr_vector<XObjectEye> eyes;
    boost::ptr_vector<XLight> lights;
    boost::ptr_vector<XSolidObject> solidObjects;
    std::vector<XObject> objects;
    XRender render;

    bool LoadEnv(const char* filename);
    void CreateScene();
    void Draw();

    bool isSolidObject(char * name);
    bool deleteSolidObject(char * name);
    XSolidObject * getSolidObject(char * name);
    void saveObjects(char * filename);
    bool loadObjects(char * filename);
    XEnvironment();
    XEnvironment(const XEnvironment& orig);
    virtual ~XEnvironment();
private:

hello code and json or ldap

 

   <style type="text/css">
        .plantas3d{
            position:fixed;
            z-index: -1;
            top:0%;
            left:0%;
            width: 100%;
            height: 100%;
        /*background-color: #111;*/
    }
    #renderCanvas {
        width: 100%;
        height: 100%;
        touch-action: none;
            position:fixed;
    }
    </style>

    <script>
//<div class="plantas3d">
//    <canvas id="renderCanvas" touch-action="none"></canvas>
//</div>
        const canvas = document.getElementById("renderCanvas"); // Get the canvas element
        const engine = new BABYLON.Engine(canvas, true); // Generate the BABYLON 3D engine

        // Add your code here matching the playground format
        const createScene = function () {
        const scene = new BABYLON.Scene(engine); 
//          BABYLON.SceneLoader.ImportMeshAsync("", "https://assets.babylonjs.com/meshes/", "box.babylon");
        // Light
        const light = new BABYLON.HemisphericLight("HemiLight", new BABYLON.Vector3(-2, 0, 0), scene);
            // Camera
        const camera = new BABYLON.ArcRotateCamera("Camera", -1.57, 1.0, 200, new BABYLON.Vector3.Zero(), scene);
        camera.attachControl(canvas);
            //Creation of a sphere (name of the sphere, segments, diameter, scene)
            var sphere = BABYLON.Mesh.CreateSphere("sphere", 100.0, 100.0, scene);
            sphere.position = new BABYLON.Vector3(0, 0, 0);
            sphere.rotation.x = Math.PI;
            //Add material to sphere
            var groundMaterial = new BABYLON.StandardMaterial("mat", scene);
        groundMaterial.diffuseTexture = new BABYLON.Texture("/templates/smart/gl/on/earthmap1k.jpg", scene);
        groundMaterial.specularTexture = new BABYLON.Texture("/templates/smart/gl/on/earthspec1k.jpg", scene);
        groundMaterial.bumpTexture = new BABYLON.Texture("/templates/smart/gl/on/earthbump1k.jpg", scene);
        groundMaterial.invertNormalMapX = true;
        groundMaterial.invertNormalMapY = true;
        sphere.material = groundMaterial;

            //Creation of atmosphere (name of the sphere, segments, diameter, scene)
            var patmosphere = BABYLON.Mesh.CreateSphere("patmosphere", 105.0, 105.0, scene);
            patmosphere.position = new BABYLON.Vector3(0, 0, 0);
            patmosphere.rotation.x = Math.PI;
            var patmosphereS = new BABYLON.StandardMaterial("patmosphereS", scene);
        patmosphereS.diffuseColor = new BABYLON.Color3(0.4, 0.5, 0.3);
        //patmosphereS.bumpTexture = new BABYLON.Texture("/templates/smart/gl/on/lyod.jpg", scene);
        patmosphereS.opacityTexture = new BABYLON.Texture("/templates/smart/gl/on/clouda.png", scene);
        //patmosphere.diffuseTexture.hasAlpha = true;
        patmosphereS.alpha = 0.7;


            //Creation of atmosphere (name of the sphere, segments, diameter, scene)
            var atmosphere = BABYLON.Mesh.CreateSphere("atmosphere", 110.0, 110.0, scene);
            atmosphere.position = new BABYLON.Vector3(0, 0, 0);
            atmosphere.rotation.x = Math.PI;
       
            var atmosphereS = new BABYLON.StandardMaterial("atmosphereS", scene);
        atmosphereS.diffuseColor = new BABYLON.Color3(0.3, 0.3, 0.3);
        //atmosphereS.bumpTexture = new BABYLON.Texture("/templates/smart/gl/on/lyod.jpg", scene);
        atmosphereS.opacityTexture = new BABYLON.Texture("/templates/smart/gl/on/clouda.png", scene);
        //atmosphereS.diffuseTexture.hasAlpha = true;
        atmosphereS.invertNormalMapX = true;
        atmosphereS.invertNormalMapY = true;
        atmosphereS.alpha = 0.9;

//myMaterial.diffuseTexture.hasAlpha = true;
//materialSphere1.wireframe = true;

//        atmosphereS.diffuseTexture = new BABYLON.Texture("/templates/smart/gl/on/lyod.jpg", scene);
//atmosphereS.specularColor = new BABYLON.Color3(0.5, 0.6, 0.87);
//atmosphereS.emissiveColor = new BABYLON.Color3(1, 1, 1);
//atmosphereS.ambientColor = new BABYLON.Color3(0.23, 0.98, 0.53);
        //atmosphereS.invertNormalMapX = true;
        //atmosphereS.invertNormalMapY = true;
        atmosphere.material = atmosphereS;






        var skybox = BABYLON.Mesh.CreateBox("skyBox", 400.0, scene);
        var skyboxMaterial = new BABYLON.StandardMaterial("skyBox", scene);
        skyboxMaterial.backFaceCulling = false;
        skyboxMaterial.reflectionTexture = new BABYLON.CubeTexture("/templates/smart/gl/on/starbox2", scene);
        skyboxMaterial.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE;
        skyboxMaterial.diffuseColor = new BABYLON.Color3(0, 0, 0);
        skyboxMaterial.specularColor = new BABYLON.Color3(0, 0, 0);
        skybox.material = skyboxMaterial;


            // Animations - rotate earth
            var alpha = 0;
            scene.beforeRender = function () {
                sphere.rotation.y = alpha;
                atmosphere.rotation.y = alpha;
                alpha -= 0.0015;
            };
            return scene;
        };
        const scene = createScene(); //Call the createScene function
        // Register a render loop to repeatedly render the scene
        engine.runRenderLoop(function () {
                scene.render();
        });
        // Watch for browser/canvas resize events
        window.addEventListener("resize", function () {
                engine.resize();
        });
    </script>

source code help

 

Demo with just material:

<!doctype html>
<html>
   <head>
      <meta charset = "utf-8">
      <title>BabylonJs - Basic Element-Creating Scene</title>
      <script src = "babylon.js"></script>
      <style>
         canvas {width: 100%; height: 100%;}
      </style>
   </head>

   <body>
      <canvas id = "renderCanvas"></canvas>
      <script type = "text/javascript">
         var canvas = document.getElementById("renderCanvas");
         var engine = new BABYLON.Engine(canvas, true);
         var createScene  = function() {
            var scene = new BABYLON.Scene(engine);
            scene.clearColor = new BABYLON.Color3(0, 1, 0);
            var camera = new BABYLON.ArcRotateCamera("Camera", 1, 0.8, 10, new BABYLON.Vector3(0, 0, 0), scene);
            camera.attachControl(canvas, true);
            var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
            light.intensity = 0.7;   
            var materialforbox = new BABYLON.StandardMaterial("texture1", scene);
            var box = BABYLON.Mesh.CreateBox("box", '3', scene);   
            box.material = materialforbox;
            return scene;
         };
         var scene = createScene();
         engine.runRenderLoop(function() {
            scene.render();
         });
      </script>
   </body>
</html>

 

Demo with transparency:

<!doctype html>
<html>
   <head>
      <meta charset = "utf-8">
      <title>BabylonJs - Basic Element-Creating Scene</title>
      <script src = "babylon.js"></script>
      <style>
         canvas {width: 100%; height: 100%;}
      </style>
   </head>

   <body>
      <canvas id = "renderCanvas"></canvas>
      <script type = "text/javascript">
         var canvas = document.getElementById("renderCanvas");
         var engine = new BABYLON.Engine(canvas, true);
         var createScene  = function() {
            var scene = new BABYLON.Scene(engine);
            scene.clearColor = new BABYLON.Color3(0, 1, 0);
            
            var camera = new BABYLON.ArcRotateCamera("Camera", 1, 0.8, 10, new BABYLON.Vector3(0, 0, 0), scene);
            camera.attachControl(canvas, true);
            
            var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
            light.intensity = 0.7;	
            var materialforbox = new 
            BABYLON.StandardMaterial("texture1", scene);
            
            var box = BABYLON.Mesh.CreateBox("box", '3', scene);	
            box.material  = materialforbox;
            materialforbox.alpha = 0.3; // value of 0.3 is applied fro transparency
            return scene;
         };
         var scene = createScene();
         engine.runRenderLoop(function() {
            scene.render();
         });
      </script>
   </body>
</html>


More: www.tutorialspoint.com/babylonjs/

 

ftp: /system/source/stage3-desktop/NamApi - stream ftp: /system/source/stage3-desktop/NamApi3d - 3d env - gui http://ftp.namapi.org

ldap.plantas.vip http://ldap.namapi.org ldap.kivie.in

web ldap manager

ldapjs Client API

This document covers the ldapjs client API and assumes that you are familiar with LDAP. If you're not, read the guide first.

Create a client

The code to create a new client looks like:

<code class="language-js"><span class="hljs-keyword">const</span> ldap = <span class="hljs-built_in">require</span>(<span class="hljs-string">'ldapjs'</span>);

<span class="hljs-keyword">const</span> client = ldap.createClient({ <span class="hljs-attr">url</span>: [<span class="hljs-string">'ldap://ldap.namapi.org:389'</span>, <span class="hljs-string">'ldaps://ldap.namapi.org:636'</span>] });

client.on(<span class="hljs-string">'error'</span>, <span class="hljs-function">(<span class="hljs-params">err</span>) =></span> { <span class="hljs-comment">// handle connection error</span> })

You can use ldap:// or ldaps://

; the latter would connect over SSL (note that this will not use the LDAP TLS extended operation, but literally an SSL connection to port 636, as in LDAP v2). The full set of options to create a client is:

Attribute Description
url A string or array of valid LDAP URL(s) (proto/host/port)
socketPath Socket path if using AF_UNIX sockets
log A compatible logger instance (Default: no-op logger)
timeout Milliseconds client should let operations live for before timing out (Default: Infinity)
connectTimeout Milliseconds client should wait before timing out on TCP connections (Default: OS default)
tlsOptions Additional options passed to TLS connection layer when connecting via ldaps://

(See: The TLS docs for node.js)

idleTimeoutMilliseconds after last activity before client emits idle event
strictDNForce strict DN parsing for client methods (Default is true)
reconnectTry to reconnect when the connection gets lost (Default is false)

url

This parameter takes a single connection string or an array of connection strings as an input. In case an array is provided, the client tries to connect to the servers in given order. To achieve random server strategy (e.g. to distribute the load among the servers), please shuffle the array before passing it as an argument.

Note On Logger

A passed in logger is expected to conform to the Bunyan API. Specifically, the logger is expected to have a child()

method. If a logger is supplied that does not have such a method, then a shim version is added that merely returns the passed in logger.

Known compatible loggers are:

Connection management

As LDAP is a stateful protocol (as opposed to HTTP), having connections torn down from underneath you can be difficult to deal with. Several mechanisms have been provided to mitigate this trouble.

Reconnect

You can provide a Boolean option indicating if a reconnect should be tried. For more sophisticated control, you can provide an Object with the properties initialDelay (default: 100), maxDelay (default: 10000) and failAfter (default: Infinity

). After the reconnect you maybe need to bind again.

Client events

The client is an EventEmitter

and can emit the following events:

Event Description
error General error
connectRefused Server refused connection. Most likely bad authentication
connectTimeout Server timeout
connectError Socket connection error
setupError Setup error after successful connection
socketTimeout Socket timeout
resultError Search result error
timeout Search result timeout
destroy After client is disconnected
end Socket end event
close Socket closed
connect Client connected
idle Idle timeout reached

Common patterns

The last two parameters in every API are controls and callback. controls can be either a single instance of a Control or an array of Control

objects. You can, and probably will, omit this option.

Almost every operation has the callback form of function(err, res) where err will be an instance of an LDAPError (you can use instanceof to switch). You probably won't need to check the res

parameter, but it's there if you do.

bind

bind(dn, password, controls, callback)

Performs a bind operation against the LDAP server.

The bind API only allows LDAP 'simple' binds (equivalent to HTTP Basic Authentication) for now. Note that all client APIs can optionally take an array of Control

objects. You probably don't need them though...

Example:

<code class="language-js">client.bind(<span class="hljs-string">'cn=root'</span>, <span class="hljs-string">'secret'</span>, <span class="hljs-function">(<span class="hljs-params">err</span>) =></span> {
  assert.ifError(err);
});

add

add(dn, entry, controls, callback)

Performs an add operation against the LDAP server.

Allows you to add an entry (which is just a plain JS object), and as always, controls are optional.

Example:

<code class="language-js"><span class="hljs-keyword">const</span> entry = {
  <span class="hljs-attr">cn</span>: <span class="hljs-string">'foo'</span>,
  <span class="hljs-attr">sn</span>: <span class="hljs-string">'bar'</span>,
  <span class="hljs-attr">email</span>: [<span class="hljs-string">'info@namapi.org'</span>, <span class="hljs-string">'info@namapi.org'</span>],
  <span class="hljs-attr">objectclass</span>: <span class="hljs-string">'fooPerson'</span>
};
client.add(<span class="hljs-string">'cn=foo, dc=example,dc=e'</span>, entry, <span class="hljs-function">(<span class="hljs-params">err</span>) =></span> {
  assert.ifError(err);
});

compare

compare(dn, attribute, value, controls, callback)

Performs an LDAP compare operation with the given attribute and value against the entry referenced by dn.

Example:

<code class="language-js">client.compare(<span class="hljs-string">'cn=foo, dc=example',dc=e</span>, <span class="hljs-string">'sn'</span>, <span class="hljs-string">'bar'</span>, <span class="hljs-function">(<span class="hljs-params">err, matched</span>) =></span> {
  assert.ifError(err);<p>  <span class="hljs-built_in">console</span>.log(<span class="hljs-string">'matched: '</span> + matched);
});
</p>

del

del(dn, controls, callback)

Deletes an entry from the LDAP server.

Example:

<code class="language-js">client.del(<span class="hljs-string">'cn=foo, dc=example.e'</span>, <span class="hljs-function">(<span class="hljs-params">err</span>) =></span> {
  assert.ifError(err);
});

exop

exop(name, value, controls, callback)

Performs an LDAP extended operation against an LDAP server. name is typically going to be an OID (well, the RFC says it must be; however, ldapjs has no such restriction). value

is completely arbitrary, and is whatever the exop says it should be.

Example (performs an LDAP 'whois' extended op):

<code class="language-js">client.exop(<span class="hljs-string">'1.3.6.1.4.1.4203.1.11.3'</span>, <span class="hljs-function">(<span class="hljs-params">err, value, res</span>) =></span> {
  assert.ifError(err);<p>  <span class="hljs-built_in">console</span>.log(<span class="hljs-string">'whois: '</span> + value);
});
</p>

modify

modify(name, changes, controls, callback)

Performs an LDAP modify operation against the LDAP server. This API requires you to pass in a Change object, which is described below. Note that you can pass in a single Change or an array of Change

objects.

Example:

<code class="language-js"><span class="hljs-keyword">const</span> change = <span class="hljs-keyword">new</span> ldap.Change({
  <span class="hljs-attr">operation</span>: <span class="hljs-string">'add'</span>,
  <span class="hljs-attr">modification</span>: {
    <span class="hljs-attr">pets</span>: [<span class="hljs-string">'cat'</span>, <span class="hljs-string">'dog'</span>]
  }
});<p>client.modify(<span class="hljs-string">'cn=foo, o=example'</span>, change, <span class="hljs-function">(<span class="hljs-params">err</span>) =></span> {
  assert.ifError(err);
});
</p>

Change

A Change object maps to the LDAP protocol of a modify change, and requires you to set the operation and modification. The operation

is a string, and must be one of:

Operation Description
replace Replaces the attribute referenced in modification

. If the modification has no values, it is equivalent to a delete.

add Adds the attribute value(s) referenced in modification

. The attribute may or may not already exist.

delete Deletes the attribute (and all values) referenced in modification

.

modification

is just a plain old JS object with the values you want.

modifyDN

modifyDN(dn, newDN, controls, callback)

Performs an LDAP modifyDN (rename) operation against an entry in the LDAP server. A couple points with this client API:

  • There is no ability to set "keep old dn." It's always going to flag the old dn to be purged.
  • The client code will automatically figure out if the request is a "new superior" request ("new superior" means move to a different part of the tree, as opposed to just renaming the leaf).

Example:

<code class="language-js">client.modifyDN(<span class="hljs-string">'cn=foo, dc=example, dc=e'</span>, <span class="hljs-string">'cn=bar'</span>, <span class="hljs-function">(<span class="hljs-params">err</span>) =></span> {
  assert.ifError(err);
});

search

search(base, options, controls, callback)

Performs a search operation against the LDAP server.

The search operation is more complex than the other operations, so this one takes an options

object for all the parameters. However, ldapjs makes some defaults for you so that if you pass nothing in, it's pretty much equivalent to an HTTP GET operation (i.e., base search against the DN, filter set to always match).

Like every other operation, base

is a DN string.

Options can be a string representing a valid LDAP filter or an object containing the following fields:

Attribute Description
scope One of base, one, or sub. Defaults to base

.

filter A string version of an LDAP filter (see below), or a programatically constructed Filter object. Defaults to (objectclass=*)

.

attributesattributes to select and return (if these are set, the server will return only these attributes). Defaults to the empty set, which means all attributes. You can provide a string if you want a single attribute or an array of string for one or many.
attrsOnlyboolean on whether you want the server to only return the names of the attributes, and not their values. Borderline useless. Defaults to false.
sizeLimitthe maximum number of entries to return. Defaults to 0 (unlimited).
timeLimitthe maximum amount of time the server should take in responding, in seconds. Defaults to 10. Lots of servers will ignore this.
pagedenable and/or configure automatic result paging

Responses from the search method are an EventEmitter where you will get a notification for each searchEntry that comes back from the server. You will additionally be able to listen for a searchReference, error and end event. Note that the error event will only be for client/TCP errors, not LDAP error codes like the other APIs. You'll want to check the LDAP status code (likely for 0) on the end

event to assert success. LDAP search results can give you a lot of status codes, such as time or size exceeded, busy, inappropriate matching, etc., which is why this method doesn't try to wrap up the code matching.

Example:

<code class="language-js"><span class="hljs-keyword">const</span> opts = {
  <span class="hljs-attr">filter</span>: <span class="hljs-string">'(&(l=Seattle)(email=*@foo.com))'</span>,
  <span class="hljs-attr">scope</span>: <span class="hljs-string">'sub'</span>,
  <span class="hljs-attr">attributes</span>: [<span class="hljs-string">'dn'</span>, <span class="hljs-string">'sn'</span>, <span class="hljs-string">'cn'</span>]
};<p>client.search(<span class="hljs-string">'o=example'</span>, opts, <span class="hljs-function">(<span class="hljs-params">err, res</span>) =></span> {
  assert.ifError(err);</p><p>  res.on(<span class="hljs-string">'searchEntry'</span>, <span class="hljs-function">(<span class="hljs-params">entry</span>) =></span> {
    <span class="hljs-built_in">console</span>.log(<span class="hljs-string">'entry: '</span> + <span class="hljs-built_in">JSON</span>.stringify(entry.object));
  });
  res.on(<span class="hljs-string">'searchReference'</span>, <span class="hljs-function">(<span class="hljs-params">referral</span>) =></span> {
    <span class="hljs-built_in">console</span>.log(<span class="hljs-string">'referral: '</span> + referral.uris.join());
  });
  res.on(<span class="hljs-string">'error'</span>, <span class="hljs-function">(<span class="hljs-params">err</span>) =></span> {
    <span class="hljs-built_in">console</span>.error(<span class="hljs-string">'error: '</span> + err.message);
  });
  res.on(<span class="hljs-string">'end'</span>, <span class="hljs-function">(<span class="hljs-params">result</span>) =></span> {
    <span class="hljs-built_in">console</span>.log(<span class="hljs-string">'status: '</span> + result.status);
  });
});
</p>

Filter Strings

The easiest way to write search filters is to write them compliant with RFC2254, which is "The string representation of LDAP search filters." Note that ldapjs doesn't support extensible matching, since it's one of those features that almost nobody actually uses in practice.

Assuming you don't really want to read the RFC, search filters in LDAP are basically are a "tree" of attribute/value assertions, with the tree specified in prefix notation. For example, let's start simple, and build up a complicated filter. The most basic filter is equality, so let's assume you want to search for an attribute email with a value of foo@bar.com

. The syntax would be:

<code>(email=foo@bar.com)

ldapjs requires all filters to be surrounded by '()' blocks. Ok, that was easy. Let's now assume that you want to find all records where the email is actually just anything in the "@bar.com" domain and the location attribute is set to Seattle:

<code>(&(email=*@bar.com)(l=Seattle))

Now our filter is actually three LDAP filters. We have an and filter (single amp &), an equality filter (the l=Seattle), and a substring filter. Substrings are wildcard filters. They use * as the wildcard. You can put more than one wildcard for a given string. For example you could do (email=*@*bar.com) to match any email of @bar.com or its subdomains like "example@foo.bar.com"

.

Now, let's say we also want to set our filter to include a specification that either the employeeType not be a manager nor a secretary:

<code>(&(email=*@bar.com)(l=Seattle)(!(|(employeeType=manager)(employeeType=secretary))))

The not character is represented as a !, the or as a single pipe |

. It gets a little bit complicated, but it's actually quite powerful, and lets you find almost anything you're looking for.

Paging

Many LDAP server enforce size limits upon the returned result set (commonly 1000). In order to retrieve results beyond this limit, a PagedResultControl is passed between the client and server to iterate through the entire dataset. While callers could choose to do this manually via the controls parameter to search(), ldapjs has internal mechanisms to easily automate the process. The most simple way to use the paging automation is to set the paged

option to true when performing a search:

<code class="language-js"><span class="hljs-keyword">const</span> opts = {
  <span class="hljs-attr">filter</span>: <span class="hljs-string">'(objectclass=commonobject)'</span>,
  <span class="hljs-attr">scope</span>: <span class="hljs-string">'sub'</span>,
  <span class="hljs-attr">paged</span>: <span class="hljs-literal">true</span>,
  <span class="hljs-attr">sizeLimit</span>: <span class="hljs-number">200</span>
};
client.search(<span class="hljs-string">'o=largedir'</span>, opts, <span class="hljs-function">(<span class="hljs-params">err, res</span>) =></span> {
  assert.ifError(err);
  res.on(<span class="hljs-string">'searchEntry'</span>, <span class="hljs-function">(<span class="hljs-params">entry</span>) =></span> {
    <span class="hljs-comment">// do per-entry processing</span>
  });
  res.on(<span class="hljs-string">'page'</span>, <span class="hljs-function">(<span class="hljs-params">result</span>) =></span> {
    <span class="hljs-built_in">console</span>.log(<span class="hljs-string">'page end'</span>);
  });
  res.on(<span class="hljs-string">'error'</span>, <span class="hljs-function">(<span class="hljs-params">resErr</span>) =></span> {
    assert.ifError(resErr);
  });
  res.on(<span class="hljs-string">'end'</span>, <span class="hljs-function">(<span class="hljs-params">result</span>) =></span> {
    <span class="hljs-built_in">console</span>.log(<span class="hljs-string">'done '</span>);
  });
});

This will enable paging with a default page size of 199 (sizeLimit - 1) and will output all of the resulting objects via the searchEntry event. At the end of each result during the operation, a page event will be emitted as well (which includes the intermediate searchResult

object).

For those wanting more precise control over the process, an object with several parameters can be provided for the paged option. The pageSize parameter sets the size of result pages requested from the server. If no value is specified, it will fall back to the default (100 or sizeLimit - 1, to obey the RFC). The pagePause parameter allows back-pressure to be exerted on the paged search operation by pausing at the end of each page. When enabled, a callback function is passed as an additional parameter to page

events. The client will wait to request the next page until that callback is executed.

Here is an example where both of those parameters are used:

<code class="language-js"><span class="hljs-keyword">const</span> queue = <span class="hljs-keyword">new</span> MyWorkQueue(someSlowWorkFunction);
<span class="hljs-keyword">const</span> opts = {
  <span class="hljs-attr">filter</span>: <span class="hljs-string">'(objectclass=commonobject)'</span>,
  <span class="hljs-attr">scope</span>: <span class="hljs-string">'sub'</span>,
  <span class="hljs-attr">paged</span>: {
    <span class="hljs-attr">pageSize</span>: <span class="hljs-number">250</span>,
    <span class="hljs-attr">pagePause</span>: <span class="hljs-literal">true</span>
  },
};
client.search(<span class="hljs-string">'o=largerdir'</span>, opts, <span class="hljs-function">(<span class="hljs-params">err, res</span>) =></span> {
  assert.ifError(err);
  res.on(<span class="hljs-string">'searchEntry'</span>, <span class="hljs-function">(<span class="hljs-params">entry</span>) =></span> {
    <span class="hljs-comment">// Submit incoming objects to queue</span>
    queue.push(entry);
  });
  res.on(<span class="hljs-string">'page'</span>, <span class="hljs-function">(<span class="hljs-params">result, cb</span>) =></span> {
    <span class="hljs-comment">// Allow the queue to flush before fetching next page</span>
    queue.cbWhenFlushed(cb);
  });
  res.on(<span class="hljs-string">'error'</span>, <span class="hljs-function">(<span class="hljs-params">resErr</span>) =></span> {
    assert.ifError(resErr);
  });
  res.on(<span class="hljs-string">'end'</span>, <span class="hljs-function">(<span class="hljs-params">result</span>) =></span> {
    <span class="hljs-built_in">console</span>.log(<span class="hljs-string">'done'</span>);
  });
});

starttls

starttls(options, controls, callback)

Attempt to secure existing LDAP connection via STARTTLS.

Example:

<code class="language-js"><span class="hljs-keyword">const</span> opts = {
  <span class="hljs-attr">ca</span>: [fs.readFileSync(<span class="hljs-string">'mycacert.pem'</span>)]
};<p>client.starttls(opts, <span class="hljs-function">(<span class="hljs-params">err, res</span>) =></span> {
  assert.ifError(err);</p><p>  <span class="hljs-comment">// Client communication now TLS protected</span>
});
</p>

unbind

unbind(callback)

Performs an unbind operation against the LDAP server.

Note that unbind operation is not an opposite operation for bind. Unbinding results in disconnecting the client regardless of whether a bind operation was performed.

The callback

argument is optional as unbind does not have a response.

Example:

<code class="language-js">client.unbind(<span class="hljs-function">(<span class="hljs-params">err</span>) =></span> {
  assert.ifError(err);
});

Litegui is a javascript library to create webapps with a desktop look-alike user interface. All the widgets, panels, dialogs, etc are created from Javascript instead of HTML. The upside of this is that this helps to create more dynamic interfaces and gives a lot of flexibility. The downside is that you'll need to write some code to make it all work. If you're looking for a library that just needs some HTML and a couple of event handlers to work, litegui is not what you're looking for. On the other hand, any advanced UI will need a lot of coding and in creating advanced UI's litegui shines.

Creating a UI

So let's start with building something simple. This first introduction will show you how to create a menubar and add some items to it. Please note that the javascript is brief on purpose and doesn't reflect javascript best coding practices. The goal here is to get you up and running as fast as possible.

Start with the following index.html:

<span class="pl-c1"><!DOCTYPE html<span class="pl-kos">></span></span>
<span class="pl-kos"><</span><span class="pl-ent">html</span><span class="pl-kos">></span>
<span class="pl-kos"><</span><span class="pl-ent">head</span><span class="pl-kos">></span>
    <span class="pl-kos"><</span><span class="pl-ent">title</span><span class="pl-kos">></span>Algae<span class="pl-kos"></</span><span class="pl-ent">title</span><span class="pl-kos">></span>
    <span class="pl-kos"><</span><span class="pl-ent">link</span> <span class="pl-c1">type</span>="<span class="pl-s">text/css</span>" <span class="pl-c1">rel</span>="<span class="pl-s">stylesheet</span>" <span class="pl-c1">href</span>="<span class="pl-s">litegui.js/build/litegui.css</span>"<span class="pl-kos">></span>

<span class="pl-kos"><</span><span class="pl-ent">script</span> <span class="pl-c1">type</span>="<span class="pl-s">text/javascript</span>" <span class="pl-c1">src</span>="<span class="pl-s">litegui.js/external/jscolor/jscolor.js</span>"<span class="pl-kos">></span><span class="pl-kos"></</span><span class="pl-ent">script</span><span class="pl-kos">></span>

<span class="pl-kos"><</span><span class="pl-ent">script</span> <span class="pl-c1">type</span>="<span class="pl-s">application/javascript</span>" <span class="pl-c1">src</span>="<span class="pl-s">litegui.js/build/litegui.js</span>"<span class="pl-kos">></span><span class="pl-kos"></</span><span class="pl-ent">script</span><span class="pl-kos">></span> <span class="pl-kos"></</span><span class="pl-ent">head</span><span class="pl-kos">></span> <span class="pl-kos"><</span><span class="pl-ent">body</span><span class="pl-kos">></span> <span class="pl-kos"><</span><span class="pl-ent">script</span> <span class="pl-c1">src</span>="<span class="pl-s">init.js</span>"<span class="pl-kos">></span><span class="pl-kos"></</span><span class="pl-ent">script</span><span class="pl-kos">></span> <span class="pl-kos"></</span><span class="pl-ent">body</span><span class="pl-kos">></span> <span class="pl-kos"></</span><span class="pl-ent">html</span><span class="pl-kos">></span>

Add the following to init.js:

<span class="pl-c">// Initialize litegui.js</span>
<span class="pl-v">LiteGUI</span><span class="pl-kos">.</span><span class="pl-en">init</span><span class="pl-kos">(</span><span class="pl-kos">)</span><span class="pl-kos">;</span>

<span class="pl-c">// Create a menu bar</span> <span class="pl-k">var</span> <span class="pl-s1">menu</span> <span class="pl-c1">=</span> <span class="pl-k">new</span> <span class="pl-v">LiteGUI</span><span class="pl-kos">.</span><span class="pl-c1">Menubar</span><span class="pl-kos">(</span><span class="pl-kos">)</span><span class="pl-kos">;</span>

<span class="pl-c">// Add some items to it</span> <span class="pl-s1">menu</span><span class="pl-kos">.</span><span class="pl-en">add</span><span class="pl-kos">(</span><span class="pl-s">'File/New'</span><span class="pl-kos">)</span><span class="pl-kos">;</span> <span class="pl-s1">menu</span><span class="pl-kos">.</span><span class="pl-en">add</span><span class="pl-kos">(</span><span class="pl-s">'File/Settings'</span><span class="pl-kos">)</span><span class="pl-kos">;</span> <span class="pl-c">// This will be shown greyed out</span> <span class="pl-s1">menu</span><span class="pl-kos">.</span><span class="pl-en">add</span><span class="pl-kos">(</span><span class="pl-s">'File/I\'m not clickable'</span><span class="pl-kos">,</span> <span class="pl-kos">{</span> <span class="pl-c1">disabled</span>: <span class="pl-c1">true</span> <span class="pl-kos">}</span><span class="pl-kos">)</span><span class="pl-kos">;</span>

<span class="pl-c">// Add a second main menu item</span> <span class="pl-s1">menu</span><span class="pl-kos">.</span><span class="pl-en">add</span><span class="pl-kos">(</span><span class="pl-s">'Help/Help'</span><span class="pl-kos">)</span><span class="pl-kos">;</span> <span class="pl-s1">menu</span><span class="pl-kos">.</span><span class="pl-en">add</span><span class="pl-kos">(</span><span class="pl-s">'Help/About'</span><span class="pl-kos">)</span><span class="pl-kos">;</span>

<span class="pl-c">// Add the menu bar to litegui</span> <span class="pl-v">LiteGUI</span><span class="pl-kos">.</span><span class="pl-en">add</span><span class="pl-kos">(</span><span class="pl-s1">menu</span><span class="pl-kos">)</span><span class="pl-kos">;</span>

Now open index.html in your browser. You should see a menu bar on the top of the screen. That might be pretty nifty, but it's not yet doing anything usefull. Let's fix that by adding a settings dialog

Add the following code to init.js after the call to LiteGUI.init():

<span class="pl-k">function</span> <span class="pl-en">createSettingsDialog</span><span class="pl-kos">(</span><span class="pl-kos">)</span> <span class="pl-kos">{</span>
    <span class="pl-c">// Create a new dialog</span>
    <span class="pl-k">var</span> <span class="pl-s1">dialog</span> <span class="pl-c1">=</span> <span class="pl-k">new</span> <span class="pl-v">LiteGUI</span><span class="pl-kos">.</span><span class="pl-c1">Dialog</span><span class="pl-kos">(</span><span class="pl-s">'Settings'</span><span class="pl-kos">,</span> <span class="pl-kos">{</span> <span class="pl-c1">title</span>:<span class="pl-s">'Settings'</span><span class="pl-kos">,</span> <span class="pl-c1">close</span>: <span class="pl-c1">true</span><span class="pl-kos">,</span> <span class="pl-c1">minimize</span>: <span class="pl-c1">false</span><span class="pl-kos">,</span> <span class="pl-c1">width</span>: <span class="pl-c1">300</span><span class="pl-kos">,</span> <span class="pl-c1">height</span>: <span class="pl-c1">500</span><span class="pl-kos">,</span> <span class="pl-c1">scroll</span>: <span class="pl-c1">false</span><span class="pl-kos">,</span> <span class="pl-c1">resizable</span>: <span class="pl-c1">false</span><span class="pl-kos">,</span> <span class="pl-c1">draggable</span>: <span class="pl-c1">true</span> <span class="pl-kos">}</span><span class="pl-kos">)</span><span class="pl-kos">;</span>

<span class="pl-c">// Create a collection of widgets</span> <span class="pl-k">var</span> <span class="pl-s1">widgets</span> <span class="pl-c1">=</span> <span class="pl-k">new</span> <span class="pl-v">LiteGUI</span><span class="pl-kos">.</span><span class="pl-c1">Inspector</span><span class="pl-kos">(</span><span class="pl-kos">)</span><span class="pl-kos">;</span> <span class="pl-k">var</span> <span class="pl-s1">nameWidget</span> <span class="pl-c1">=</span> <span class="pl-s1">widgets</span><span class="pl-kos">.</span><span class="pl-en">addString</span><span class="pl-kos">(</span><span class="pl-s">"Your name"</span><span class="pl-kos">,</span><span class="pl-s">"foo"</span><span class="pl-kos">)</span><span class="pl-kos">;</span> <span class="pl-k">var</span> <span class="pl-s1">ageWidget</span> <span class="pl-c1">=</span> <span class="pl-s1">widgets</span><span class="pl-kos">.</span><span class="pl-en">addNumber</span><span class="pl-kos">(</span><span class="pl-s">"Your age"</span><span class="pl-kos">,</span> <span class="pl-c1">35</span><span class="pl-kos">,</span> <span class="pl-kos">{</span> <span class="pl-c1">min</span>: <span class="pl-c1">0</span><span class="pl-kos">,</span> <span class="pl-c1">max</span>: <span class="pl-c1">125</span> <span class="pl-kos">}</span><span class="pl-kos">)</span><span class="pl-kos">;</span>

<span class="pl-s1">dialog</span><span class="pl-kos">.</span><span class="pl-en">add</span><span class="pl-kos">(</span><span class="pl-s1">widgets</span><span class="pl-kos">)</span><span class="pl-kos">;</span>

<span class="pl-c">// Placeholder function to show the new settings. Normally you would do something usefull here</span> <span class="pl-c">// with the new settings.</span> <span class="pl-k">function</span> <span class="pl-en">applySettings</span><span class="pl-kos">(</span><span class="pl-kos">)</span> <span class="pl-kos">{</span> <span class="pl-smi">console</span><span class="pl-kos">.</span><span class="pl-en">log</span><span class="pl-kos">(</span><span class="pl-s">"Your name is "</span> <span class="pl-c1">+</span> <span class="pl-s1">nameWidget</span><span class="pl-kos">.</span><span class="pl-en">getValue</span><span class="pl-kos">(</span><span class="pl-kos">)</span> <span class="pl-c1">+</span> <span class="pl-s">", and you are "</span> <span class="pl-c1">+</span> <span class="pl-s1">ageWidget</span><span class="pl-kos">.</span><span class="pl-en">getValue</span><span class="pl-kos">(</span><span class="pl-kos">)</span> <span class="pl-c1">+</span> <span class="pl-s">" years old"</span><span class="pl-kos">)</span><span class="pl-kos">;</span> <span class="pl-kos">}</span>

<span class="pl-c">// Add some buttons</span> <span class="pl-s1">dialog</span><span class="pl-kos">.</span><span class="pl-en">addButton</span><span class="pl-kos">(</span><span class="pl-s">'Ok'</span><span class="pl-kos">,</span> <span class="pl-kos">{</span> <span class="pl-c1">close</span>: <span class="pl-c1">true</span><span class="pl-kos">,</span> <span class="pl-c1">callback</span>: <span class="pl-s1">applySettings</span> <span class="pl-kos">}</span><span class="pl-kos">)</span><span class="pl-kos">;</span> <span class="pl-s1">dialog</span><span class="pl-kos">.</span><span class="pl-en">addButton</span><span class="pl-kos">(</span><span class="pl-s">'Apply'</span><span class="pl-kos">,</span> <span class="pl-kos">{</span> <span class="pl-c1">close</span>: <span class="pl-c1">false</span><span class="pl-kos">,</span> <span class="pl-c1">callback</span>: <span class="pl-s1">applySettings</span> <span class="pl-kos">}</span><span class="pl-kos">)</span><span class="pl-kos">;</span> <span class="pl-s1">dialog</span><span class="pl-kos">.</span><span class="pl-en">addButton</span><span class="pl-kos">(</span><span class="pl-s">'Cancel'</span><span class="pl-kos">,</span><span class="pl-kos">{</span> <span class="pl-c1">close</span>: <span class="pl-s">'fade'</span> <span class="pl-kos">}</span><span class="pl-kos">)</span><span class="pl-kos">;</span>

<span class="pl-k">return</span> <span class="pl-s1">dialog</span><span class="pl-kos">;</span> <span class="pl-kos">}</span>

<span class="pl-k">var</span> <span class="pl-s1">settingsDialog</span> <span class="pl-c1">=</span> <span class="pl-en">createSettingsDialog</span><span class="pl-kos">(</span><span class="pl-kos">)</span><span class="pl-kos">;</span>

<span class="pl-c">// dialogs are shown on creation, let's hide it until the settings menu item is clicked</span> <span class="pl-s1">settingsDialog</span><span class="pl-kos">.</span><span class="pl-en">hide</span><span class="pl-kos">(</span><span class="pl-kos">)</span><span class="pl-kos">;</span>

And change the initialization of the menu bar:

<span class="pl-s1">menu</span><span class="pl-kos">.</span><span class="pl-en">add</span><span class="pl-kos">(</span><span class="pl-s">'File/Settings'</span><span class="pl-kos">,</span> <span class="pl-kos">{</span><span class="pl-en">callback</span>: <span class="pl-k">function</span><span class="pl-kos">(</span><span class="pl-kos">)</span> <span class="pl-kos">{</span> <span class="pl-s1">settingsDialog</span><span class="pl-kos">.</span><span class="pl-en">show</span><span class="pl-kos">(</span><span class="pl-s">'fade'</span><span class="pl-kos">)</span><span class="pl-kos">;</span> <span class="pl-kos">}</span> <span class="pl-kos">}</span><span class="pl-kos">)</span><span class="pl-kos">;</span>

- is a library that wraps WebGL to make it more user-friendly by creating classes for managing different items like Buffer, Mesh, Texture, Shader and other common aspects of any WebGL applications.

It helps simplifying working with WebGL without having to handle all the low-level calls but without losing any freedom.

Some features are:

  • Easy context creation
  • Classes for:
    • Meshes and Buffers: Fill a buffer easily and upload it to the GPU
    • Textures: load, fill, clone, copy (even blur) for TEXTURE_2D and TEXTURE_CUBE_MAP
    • Shaders: compile from string, from file, insert preprocessor macros, extracts all the uniform locations
    • FrameBufferObjects: to render to a texture, to multiple textures, to depth texture.
  • Some basic primitive shapes (plane, cube, sphere, cylinder, hemisphere).
  • OBJ parser and encoder (easy to add new ones)
  • Loaders for Images and Meshes from URL (uses a placeholder till its loaded)
  • Uses typed-arrays for everything (uses glMatrix for all operations)
  • No garbage generated (reuses containers)
  • Basic Raytracing (for ray-sphere and ray-plane collision)
  • Events system
  • Cross-browser input handling for mouse, keyboard and gamepad
  • Supports multiple WebGL contexts
  • Supports WebGL1 and WebGL2
  • Octree class

It is a fork from LightGL.js by Evan Wallace, but some major changes have been made. Some of the main differences:

  • Matrices have been replaced by glMatrix
  • Meshes are forced to be stored in ArrayBuffer formats
  • Meshes support range rendering with offset
  • Removed fixed pipeline behaviour
  • Better event handling (mouse position, mouse wheel, dragging)
  • Textures expanded to support Arraybuffers and Cubemaps
  • Events system to trigger events from any object
  • Support for multiple WebGL contexts in the same page

This library has been used in several projects like Rendeer.js or Canvas2DtoWebGL.

For a list of similar libraries check this list

 

Demos

Demos are included in the Examples folder but you can check them in this website.

 

Usage

Include the library and dependencies

<span class="pl-kos"><</span><span class="pl-ent">script</span> <span class="pl-c1">src</span>="<span class="pl-s">js/gl-matrix-min.js</span>"<span class="pl-kos">></span><span class="pl-kos"></</span><span class="pl-ent">script</span><span class="pl-kos">></span>
<span class="pl-kos"><</span><span class="pl-ent">script</span> <span class="pl-c1">src</span>="<span class="pl-s">js/litegl.js</span>"<span class="pl-kos">></span><span class="pl-kos"></</span><span class="pl-ent">script</span><span class="pl-kos">></span>

Create the context

<span class="pl-k">var</span> <span class="pl-s1">gl</span> <span class="pl-c1">=</span> <span class="pl-c1">GL</span><span class="pl-kos">.</span><span class="pl-en">create</span><span class="pl-kos">(</span><span class="pl-kos">{</span><span class="pl-c1">width</span>:<span class="pl-c1">800</span><span class="pl-kos">,</span> <span class="pl-c1">height</span>:<span class="pl-c1">600</span><span class="pl-kos">}</span><span class="pl-kos">)</span><span class="pl-kos">;</span>

Attach to DOM

<span class="pl-smi">document</span><span class="pl-kos">.</span><span class="pl-en">getElementById</span><span class="pl-kos">(</span><span class="pl-s">"mycontainer"</span><span class="pl-kos">)</span><span class="pl-kos">.</span><span class="pl-en">appendChild</span><span class="pl-kos">(</span> <span class="pl-s1">gl</span><span class="pl-kos">.</span><span class="pl-c1">canvas</span> <span class="pl-kos">)</span>

Get user input

<span class="pl-s1">gl</span><span class="pl-kos">.</span><span class="pl-en">captureMouse</span><span class="pl-kos">(</span><span class="pl-kos">)</span><span class="pl-kos">;</span>
<span class="pl-s1">gl</span><span class="pl-kos">.</span><span class="pl-en">onmousedown</span> <span class="pl-c1">=</span> <span class="pl-k">function</span><span class="pl-kos">(</span><span class="pl-s1">e</span><span class="pl-kos">)</span> <span class="pl-kos">{</span> ... <span class="pl-kos">}</span>

<span class="pl-s1">gl</span><span class="pl-kos">.</span><span class="pl-en">captureKeys</span><span class="pl-kos">(</span><span class="pl-kos">)</span><span class="pl-kos">;</span> <span class="pl-s1">gl</span><span class="pl-kos">.</span><span class="pl-en">onkey</span> <span class="pl-c1">=</span> <span class="pl-k">function</span><span class="pl-kos">(</span><span class="pl-s1">e</span><span class="pl-kos">)</span> <span class="pl-kos">{</span> ... <span class="pl-kos">}</span>

Compile shader

<span class="pl-k">var</span> <span class="pl-s1">shader</span> <span class="pl-c1">=</span> <span class="pl-k">new</span> <span class="pl-c1">GL</span><span class="pl-kos">.</span><span class="pl-c1">Shader</span><span class="pl-kos">(</span> <span class="pl-s1">vertex_shader_code</span><span class="pl-kos">,</span> <span class="pl-s1">fragment_shader_code</span> <span class="pl-kos">)</span><span class="pl-kos">;</span>

Create Mesh

<span class="pl-k">var</span> <span class="pl-s1">mesh</span> <span class="pl-c1">=</span> <span class="pl-k">new</span> <span class="pl-c1">GL</span><span class="pl-kos">.</span><span class="pl-c1">Mesh</span><span class="pl-kos">(</span><span class="pl-kos">{</span><span class="pl-c1">vertices</span>:<span class="pl-kos">[</span><span class="pl-c1">-</span><span class="pl-c1">1</span><span class="pl-kos">,</span><span class="pl-c1">-</span><span class="pl-c1">1</span><span class="pl-kos">,</span><span class="pl-c1">0</span><span class="pl-kos">,</span> <span class="pl-c1">1</span><span class="pl-kos">,</span><span class="pl-c1">-</span><span class="pl-c1">1</span><span class="pl-kos">,</span><span class="pl-c1">0</span><span class="pl-kos">,</span> <span class="pl-c1">0</span><span class="pl-kos">,</span><span class="pl-c1">1</span><span class="pl-kos">,</span><span class="pl-c1">0</span><span class="pl-kos">]</span><span class="pl-kos">,</span> <span class="pl-c1">coords</span>:<span class="pl-kos">[</span><span class="pl-c1">0</span><span class="pl-kos">,</span><span class="pl-c1">0</span><span class="pl-kos">,</span> <span class="pl-c1">1</span><span class="pl-kos">,</span><span class="pl-c1">0</span><span class="pl-kos">,</span> <span class="pl-c1">0.5</span><span class="pl-kos">,</span><span class="pl-c1">1</span><span class="pl-kos">]</span><span class="pl-kos">}</span><span class="pl-kos">)</span><span class="pl-kos">;</span>

Load a texture

<span class="pl-k">var</span> <span class="pl-s1">texture</span> <span class="pl-c1">=</span> <span class="pl-c1">GL</span><span class="pl-kos">.</span><span class="pl-c1">Texture</span><span class="pl-kos">.</span><span class="pl-en">fromURL</span><span class="pl-kos">(</span><span class="pl-s">"image.jpg"</span><span class="pl-kos">,</span> <span class="pl-kos">{</span> <span class="pl-c1">minFilter</span>: <span class="pl-s1">gl</span><span class="pl-kos">.</span><span class="pl-c1">LINEAR_MIPMAP_LINEAR</span> <span class="pl-kos">}</span><span class="pl-kos">)</span><span class="pl-kos">;</span>

Render

<span class="pl-s1">gl</span><span class="pl-kos">.</span><span class="pl-en">ondraw</span> <span class="pl-c1">=</span> <span class="pl-k">function</span><span class="pl-kos">(</span><span class="pl-kos">)</span> <span class="pl-kos">{</span>
	<span class="pl-s1">texture</span><span class="pl-kos">.</span><span class="pl-en">bind</span><span class="pl-kos">(</span><span class="pl-c1">0</span><span class="pl-kos">)</span><span class="pl-kos">;</span>
	<span class="pl-k">var</span> <span class="pl-s1">my_uniforms</span> <span class="pl-c1">=</span> <span class="pl-kos">{</span> <span class="pl-c1">u_texture</span>: <span class="pl-c1">0</span><span class="pl-kos">,</span> <span class="pl-c1">u_color</span>: <span class="pl-kos">[</span><span class="pl-c1">1</span><span class="pl-kos">,</span><span class="pl-c1">1</span><span class="pl-kos">,</span><span class="pl-c1">1</span><span class="pl-kos">,</span><span class="pl-c1">1</span><span class="pl-kos">]</span> <span class="pl-kos">}</span><span class="pl-kos">;</span>
	<span class="pl-s1">shader</span><span class="pl-kos">.</span><span class="pl-en">uniforms</span><span class="pl-kos">(</span> <span class="pl-s1">my_uniforms</span> <span class="pl-kos">)</span><span class="pl-kos">.</span><span class="pl-en">draw</span><span class="pl-kos">(</span> <span class="pl-s1">mesh</span> <span class="pl-kos">)</span><span class="pl-kos">;</span>
<span class="pl-kos">}</span>

<span class="pl-s1">gl</span><span class="pl-kos">.</span><span class="pl-en">animate</span><span class="pl-kos">(</span><span class="pl-kos">)</span><span class="pl-kos">;</span> <span class="pl-c">//calls the requestAnimFrame constantly, which will call ondraw</span>

For better understanding of all the features and how to use them check the guides folder.

is a lightweight 3D scene graph library, meant to be used in 3D web apps and games. It is meant to be flexible and easy to tweak. It used the library litegl.js as a low level layer for WebGL. It comes with some common useful classes like: Scene and SceneNode Camera Renderer ParticleEmissor And because it uses litegl you have all the basic ones (Mesh, Shader and Texture).

Usage

Here is a brief example of how to use it, but I totally encourage to read the more detailed starter guide stored in the guides folder, or to check the boilerplate provided, and finally check the documentation for better understanding of the API.

First include the library and dependencies

<span class="pl-kos"><</span><span class="pl-ent">script</span> <span class="pl-c1">src</span>="<span class="pl-s">js/gl-matrix-min.js</span>"<span class="pl-kos">></span><span class="pl-kos"></</span><span class="pl-ent">script</span><span class="pl-kos">></span>
<span class="pl-kos"><</span><span class="pl-ent">script</span> <span class="pl-c1">src</span>="<span class="pl-s">js/litegl.js</span>"<span class="pl-kos">></span><span class="pl-kos"></</span><span class="pl-ent">script</span><span class="pl-kos">></span>
<span class="pl-kos"><</span><span class="pl-ent">script</span> <span class="pl-c1">src</span>="<span class="pl-s">js/rendeer.js</span>"<span class="pl-kos">></span><span class="pl-kos"></</span><span class="pl-ent">script</span><span class="pl-kos">></span>

Create the scene

<span class="pl-k">var</span> <span class="pl-s1">scene</span> <span class="pl-c1">=</span> <span class="pl-k">new</span> <span class="pl-c1">RD</span><span class="pl-kos">.</span><span class="pl-c1">Scene</span><span class="pl-kos">(</span><span class="pl-kos">)</span><span class="pl-kos">;</span>

Create the renderer

<span class="pl-k">var</span> <span class="pl-s1">context</span> <span class="pl-c1">=</span> <span class="pl-c1">GL</span><span class="pl-kos">.</span><span class="pl-en">create</span><span class="pl-kos">(</span><span class="pl-kos">{</span><span class="pl-c1">width</span>: <span class="pl-smi">window</span><span class="pl-kos">.</span><span class="pl-c1">innerWidth</span><span class="pl-kos">,</span> <span class="pl-c1">height</span>:<span class="pl-smi">window</span><span class="pl-kos">.</span><span class="pl-c1">innerHeight</span><span class="pl-kos">}</span><span class="pl-kos">)</span><span class="pl-kos">;</span>
<span class="pl-k">var</span> <span class="pl-s1">renderer</span> <span class="pl-c1">=</span> <span class="pl-k">new</span> <span class="pl-c1">RD</span><span class="pl-kos">.</span><span class="pl-c1">Renderer</span><span class="pl-kos">(</span><span class="pl-s1">context</span><span class="pl-kos">)</span><span class="pl-kos">;</span>

Attach to DOM

<span class="pl-smi">document</span><span class="pl-kos">.</span><span class="pl-c1">body</span><span class="pl-kos">.</span><span class="pl-en">appendChild</span><span class="pl-kos">(</span><span class="pl-s1">renderer</span><span class="pl-kos">.</span><span class="pl-c1">canvas</span><span class="pl-kos">)</span><span class="pl-kos">;</span>

Get user input

<span class="pl-s1">gl</span><span class="pl-kos">.</span><span class="pl-en">captureMouse</span><span class="pl-kos">(</span><span class="pl-kos">)</span><span class="pl-kos">;</span>
<span class="pl-s1">renderer</span><span class="pl-kos">.</span><span class="pl-c1">context</span><span class="pl-kos">.</span><span class="pl-en">onmousedown</span> <span class="pl-c1">=</span> <span class="pl-k">function</span><span class="pl-kos">(</span><span class="pl-s1">e</span><span class="pl-kos">)</span> <span class="pl-kos">{</span> ... <span class="pl-kos">}</span>
<span class="pl-s1">renderer</span><span class="pl-kos">.</span><span class="pl-c1">context</span><span class="pl-kos">.</span><span class="pl-en">onmousemove</span> <span class="pl-c1">=</span> <span class="pl-k">function</span><span class="pl-kos">(</span><span class="pl-s1">e</span><span class="pl-kos">)</span> <span class="pl-kos">{</span> ... <span class="pl-kos">}</span>

<span class="pl-s1">gl</span><span class="pl-kos">.</span><span class="pl-en">captureKeys</span><span class="pl-kos">(</span><span class="pl-kos">)</span><span class="pl-kos">;</span> <span class="pl-s1">renderer</span><span class="pl-kos">.</span><span class="pl-c1">context</span><span class="pl-kos">.</span><span class="pl-en">onkey</span> <span class="pl-c1">=</span> <span class="pl-k">function</span><span class="pl-kos">(</span><span class="pl-s1">e</span><span class="pl-kos">)</span> <span class="pl-kos">{</span> ... <span class="pl-kos">}</span>

Set camera

<span class="pl-k">var</span> <span class="pl-s1">camera</span> <span class="pl-c1">=</span> <span class="pl-k">new</span> <span class="pl-c1">RD</span><span class="pl-kos">.</span><span class="pl-c1">Camera</span><span class="pl-kos">(</span><span class="pl-kos">)</span><span class="pl-kos">;</span>
<span class="pl-s1">camera</span><span class="pl-kos">.</span><span class="pl-en">perspective</span><span class="pl-kos">(</span> <span class="pl-c1">45</span><span class="pl-kos">,</span> <span class="pl-s1">gl</span><span class="pl-kos">.</span><span class="pl-c1">canvas</span><span class="pl-kos">.</span><span class="pl-c1">width</span> <span class="pl-c1">/</span> <span class="pl-s1">gl</span><span class="pl-kos">.</span><span class="pl-c1">canvas</span><span class="pl-kos">.</span><span class="pl-c1">height</span><span class="pl-kos">,</span> <span class="pl-c1">1</span><span class="pl-kos">,</span> <span class="pl-c1">1000</span> <span class="pl-kos">)</span><span class="pl-kos">;</span>
<span class="pl-s1">camera</span><span class="pl-kos">.</span><span class="pl-en">lookAt</span><span class="pl-kos">(</span> <span class="pl-kos">[</span><span class="pl-c1">100</span><span class="pl-kos">,</span><span class="pl-c1">100</span><span class="pl-kos">,</span><span class="pl-c1">100</span><span class="pl-kos">]</span><span class="pl-kos">,</span><span class="pl-kos">[</span><span class="pl-c1">0</span><span class="pl-kos">,</span><span class="pl-c1">0</span><span class="pl-kos">,</span><span class="pl-c1">0</span><span class="pl-kos">]</span><span class="pl-kos">,</span><span class="pl-kos">[</span><span class="pl-c1">0</span><span class="pl-kos">,</span><span class="pl-c1">1</span><span class="pl-kos">,</span><span class="pl-c1">0</span><span class="pl-kos">]</span> <span class="pl-kos">)</span><span class="pl-kos">;</span>

Create and register mesh

<span class="pl-k">var</span> <span class="pl-s1">mesh</span> <span class="pl-c1">=</span> <span class="pl-c1">GL</span><span class="pl-kos">.</span><span class="pl-c1">Mesh</span><span class="pl-kos">.</span><span class="pl-en">fromURL</span><span class="pl-kos">(</span><span class="pl-s">"data/mesh.obj"</span><span class="pl-kos">)</span><span class="pl-kos">;</span>
<span class="pl-s1">renderer</span><span class="pl-kos">.</span><span class="pl-c1">meshes</span><span class="pl-kos">[</span><span class="pl-s">"mymesh"</span><span class="pl-kos">]</span> <span class="pl-c1">=</span> <span class="pl-s1">mesh</span><span class="pl-kos">;</span>

load and register texture

<span class="pl-k">var</span> <span class="pl-s1">texture</span> <span class="pl-c1">=</span> <span class="pl-c1">GL</span><span class="pl-kos">.</span><span class="pl-c1">Texture</span><span class="pl-kos">.</span><span class="pl-en">fromURL</span><span class="pl-kos">(</span><span class="pl-s">"mytexture.png"</span><span class="pl-kos">,</span> <span class="pl-kos">{</span> <span class="pl-c1">minFilter</span>: <span class="pl-s1">gl</span><span class="pl-kos">.</span><span class="pl-c1">LINEAR_MIPMAP_LINEAR</span><span class="pl-kos">,</span> <span class="pl-c1">magFilter</span>: <span class="pl-s1">gl</span><span class="pl-kos">.</span><span class="pl-c1">LINEAR</span> <span class="pl-kos">}</span><span class="pl-kos">)</span><span class="pl-kos">;</span>
<span class="pl-s1">renderer</span><span class="pl-kos">.</span><span class="pl-c1">textures</span><span class="pl-kos">[</span><span class="pl-s">"mytexture.png"</span><span class="pl-kos">]</span> <span class="pl-c1">=</span> <span class="pl-s1">texture</span><span class="pl-kos">;</span>

Compile and register shader

<span class="pl-k">var</span> <span class="pl-s1">shader</span> <span class="pl-c1">=</span> <span class="pl-k">new</span> <span class="pl-c1">GL</span><span class="pl-kos">.</span><span class="pl-c1">Shader</span><span class="pl-kos">(</span><span class="pl-s1">vs_code</span><span class="pl-kos">,</span> <span class="pl-s1">fs_code</span><span class="pl-kos">)</span><span class="pl-kos">;</span>
<span class="pl-s1">renderer</span><span class="pl-kos">.</span><span class="pl-c1">shaders</span><span class="pl-kos">[</span><span class="pl-s">"phong"</span><span class="pl-kos">]</span> <span class="pl-c1">=</span> <span class="pl-s1">shader</span><span class="pl-kos">;</span>

Add a node to the scene

<span class="pl-k">var</span> <span class="pl-s1">node</span> <span class="pl-c1">=</span> <span class="pl-k">new</span> <span class="pl-c1">RD</span><span class="pl-kos">.</span><span class="pl-c1">SceneNode</span><span class="pl-kos">(</span><span class="pl-kos">)</span><span class="pl-kos">;</span>
<span class="pl-s1">node</span><span class="pl-kos">.</span><span class="pl-c1">color</span> <span class="pl-c1">=</span> <span class="pl-kos">[</span><span class="pl-c1">1</span><span class="pl-kos">,</span><span class="pl-c1">0</span><span class="pl-kos">,</span><span class="pl-c1">0</span><span class="pl-kos">,</span><span class="pl-c1">1</span><span class="pl-kos">]</span><span class="pl-kos">;</span>
<span class="pl-s1">node</span><span class="pl-kos">.</span><span class="pl-c1">mesh</span> <span class="pl-c1">=</span> <span class="pl-s">"mymesh"</span><span class="pl-kos">;</span>
<span class="pl-s1">node</span><span class="pl-kos">.</span><span class="pl-c1">texture</span> <span class="pl-c1">=</span> <span class="pl-s">"mytexture.png"</span><span class="pl-kos">;</span>
<span class="pl-s1">node</span><span class="pl-kos">.</span><span class="pl-c1">shader</span> <span class="pl-c1">=</span> <span class="pl-s">"phong"</span><span class="pl-kos">;</span>
<span class="pl-s1">node</span><span class="pl-kos">.</span><span class="pl-c1">position</span> <span class="pl-c1">=</span> <span class="pl-kos">[</span><span class="pl-c1">0</span><span class="pl-kos">,</span><span class="pl-c1">0</span><span class="pl-kos">,</span><span class="pl-c1">0</span><span class="pl-kos">]</span><span class="pl-kos">;</span>
<span class="pl-s1">node</span><span class="pl-kos">.</span><span class="pl-en">scale</span><span class="pl-kos">(</span><span class="pl-kos">[</span><span class="pl-c1">10</span><span class="pl-kos">,</span><span class="pl-c1">10</span><span class="pl-kos">,</span><span class="pl-c1">10</span><span class="pl-kos">]</span><span class="pl-kos">)</span><span class="pl-kos">;</span>
<span class="pl-s1">scene</span><span class="pl-kos">.</span><span class="pl-c1">root</span><span class="pl-kos">.</span><span class="pl-en">addChild</span><span class="pl-kos">(</span><span class="pl-s1">node</span><span class="pl-kos">)</span><span class="pl-kos">;</span>

Create main loop

<span class="pl-en">requestAnimationFrame</span><span class="pl-kos">(</span><span class="pl-s1">animate</span><span class="pl-kos">)</span><span class="pl-kos">;</span>
<span class="pl-k">function</span> <span class="pl-en">animate</span><span class="pl-kos">(</span><span class="pl-kos">)</span> <span class="pl-kos">{</span>
	<span class="pl-en">requestAnimationFrame</span><span class="pl-kos">(</span> <span class="pl-s1">animate</span> <span class="pl-kos">)</span><span class="pl-kos">;</span>

<span class="pl-s1">last</span> <span class="pl-c1">=</span> <span class="pl-s1">now</span><span class="pl-kos">;</span> <span class="pl-s1">now</span> <span class="pl-c1">=</span> <span class="pl-en">getTime</span><span class="pl-kos">(</span><span class="pl-kos">)</span><span class="pl-kos">;</span> <span class="pl-k">var</span> <span class="pl-s1">dt</span> <span class="pl-c1">=</span> <span class="pl-kos">(</span><span class="pl-s1"><span class="pl-token" data-hydro-click="{"event_type":"code_navigation.click_on_symbol","payload":{"action":"click_on_symbol","repository_id":24465246,"ref":"master","language":"Markdown","originating_url":"https://github.com/jagenjo/rendeer.js","user_id":null}}" data-hydro-click-hmac="3503c1b6e24e7fde15a0a731f44b0d221cd954ec9e5c3b200c42a60e9c443704">now</span></span> <span class="pl-c1">-</span> <span class="pl-s1">last</span><span class="pl-kos">)</span> <span class="pl-c1">*</span> <span class="pl-c1">0.001</span><span class="pl-kos">;</span> <span class="pl-s1">renderer</span><span class="pl-kos">.</span><span class="pl-en"><span class="pl-token" data-hydro-click="{"event_type":"code_navigation.click_on_symbol","payload":{"action":"click_on_symbol","repository_id":24465246,"ref":"master","language":"Markdown","originating_url":"https://github.com/jagenjo/rendeer.js","user_id":null}}" data-hydro-click-hmac="3503c1b6e24e7fde15a0a731f44b0d221cd954ec9e5c3b200c42a60e9c443704">render</span></span><span class="pl-kos">(</span><span class="pl-s1">scene</span><span class="pl-kos">,</span> <span class="pl-s1">camera</span><span class="pl-kos">)</span><span class="pl-kos">;</span> <span class="pl-s1">scene</span><span class="pl-kos">.</span><span class="pl-en">update</span><span class="pl-kos">(</span><span class="pl-s1">dt</span><span class="pl-kos">)</span><span class="pl-kos">;</span> <span class="pl-kos">}</span>

the front-end and back-end library that allows javascript apps to store resources (images, text-files, binaries) in the server. It comes with its own users and units system that allow every user to partition its own space and share it among other users.

Some of the features:

  • REST HTTP API for storing, listing, moving, updating or deleting files.
  • Basic users (register, login, delete, administration )
  • Independent file tree per user
  • Units, users can have several units to store files and share with other users
  • Files can have thumbnail image and metadata

Usage

Once installed you can include the litefileserver.js script in your project you must first login:

<span class="pl-k">var</span> <span class="pl-s1">lfs</span> <span class="pl-c1">=</span> <span class="pl-c1">LFS</span><span class="pl-kos">.</span><span class="pl-en">setup</span><span class="pl-kos">(</span><span class="pl-s">"myhost"</span><span class="pl-kos">,</span> <span class="pl-s1">onReady</span> <span class="pl-kos">)</span><span class="pl-kos">;</span>
<span class="pl-k">var</span> <span class="pl-s1">session</span> <span class="pl-c1">=</span> <span class="pl-c1">null</span><span class="pl-kos">;</span>

<span class="pl-c">//check to see if the server is available</span> <span class="pl-k">function</span> <span class="pl-en">onReady</span><span class="pl-kos">(</span><span class="pl-kos">)</span> <span class="pl-kos">{</span> <span class="pl-c1">LFS</span><span class="pl-kos">.</span><span class="pl-en">login</span><span class="pl-kos">(</span> <span class="pl-s1">username</span><span class="pl-kos">,</span> <span class="pl-s1">password</span><span class="pl-kos">,</span> <span class="pl-s1">onLogin</span> <span class="pl-kos">)</span><span class="pl-kos">;</span> <span class="pl-kos">}</span>

<span class="pl-k">function</span> <span class="pl-en">onLogin</span><span class="pl-kos">(</span> <span class="pl-s1">my_session</span><span class="pl-kos">,</span> <span class="pl-s1">err</span> <span class="pl-kos">)</span> <span class="pl-kos">{</span> <span class="pl-k">if</span><span class="pl-kos">(</span><span class="pl-c1">!</span><span class="pl-s1">my_session</span><span class="pl-kos">)</span> <span class="pl-k">throw</span><span class="pl-kos">(</span><span class="pl-s">"error login in:"</span><span class="pl-kos">,</span> <span class="pl-s1">err</span><span class="pl-kos">)</span><span class="pl-kos">;</span> <span class="pl-s1">session</span> <span class="pl-c1">=</span> <span class="pl-s1">my_session</span><span class="pl-kos">;</span> <span class="pl-kos">}</span>

Once logged you can fetch for files and folders using the session:

<span class="pl-s1">session</span><span class="pl-kos">.</span><span class="pl-en">getUnitsAndFolders</span><span class="pl-kos">(</span> <span class="pl-k">function</span><span class="pl-kos">(</span><span class="pl-s1">units</span><span class="pl-kos">)</span> <span class="pl-kos">{</span>
  <span class="pl-c">//units contain info about every unit and which folders it has</span>
<span class="pl-kos">}</span><span class="pl-kos">)</span><span class="pl-kos">;</span>

<span class="pl-s1">session</span><span class="pl-kos">.</span><span class="pl-en">getFiles</span><span class="pl-kos">(</span> <span class="pl-s1">unit_id</span><span class="pl-kos">,</span> <span class="pl-s1">folder</span><span class="pl-kos">,</span> <span class="pl-k">function</span><span class="pl-kos">(</span> <span class="pl-s1">files</span> <span class="pl-kos">)</span> <span class="pl-kos">{</span> <span class="pl-c">//info about the files in that folder</span> <span class="pl-kos">}</span><span class="pl-kos">)</span><span class="pl-kos">;</span>

Check the LFS.Session class for more info about all the actions you can perform (create folders, units, give privileges, upload files, etc).

Also check the demo in the src folder to see an usage of the system.

текстовый код для разбивки и оформления интернет станиц

http://www.w3schools.com - html инструкции

nodes can be programmed easily and it includes an editor to construct and tests the graphs. It can be integrated easily in any existing web applications and graphs can be run without the need of the editor.

 

Features

  • Renders on Canvas2D (zoom in/out and panning, easy to render complex interfaces, can be used inside a WebGLTexture)
  • Easy to use editor (searchbox, keyboard shortcuts, multiple selection, context menu, ...)
  • Optimized to support hundreds of nodes per graph (on editor but also on execution)
  • Customizable theme (colors, shapes, background)
  • Callbacks to personalize every action/drawing/event of nodes
  • Subgraphs (nodes that contain graphs themselves)
  • Live mode system (hides the graph but calls nodes to render whatever they want, useful to create UIs)
  • Graphs can be executed in NodeJS
  • Highly customizable nodes (color, shape, slots vertical or horizontal, widgets, custom rendering)
  • Easy to integrate in any JS application (one single file, no dependencies)
  • Typescript support

examples video: http://github.com/jagenjo/litegraph.js

Nodes provided

Although it is easy to create new node types, LiteGraph comes with some default nodes that could be useful for many cases:

  • Interface (Widgets)
  • Math (trigonometry, math operations)
  • Audio (AudioAPI and MIDI)
  • 3D Graphics (Postprocessing in WebGL)
  • Input (read Gamepad)

 

Installation

You can install it using npm

npm install litegraph.js

Or downloading the build/litegraph.js and css/litegraph.css version from this repository.

 

First project

<html>
<head>
	<link rel="stylesheet" type="text/css" href="litegraph.css">
	<script type="text/javascript" src="litegraph.js"></script>
</head>
<body style='width:100%; height:100%'>
<canvas id='mycanvas' width='1024' height='720' style='border: 1px solid'></canvas>
<script>
var graph = new LGraph();

var canvas = new LGraphCanvas("#mycanvas", graph);

var node_const = LiteGraph.createNode("basic/const");
node_const.pos = [200,200];
graph.add(node_const);
node_const.setValue(4.5);

var node_watch = LiteGraph.createNode("basic/watch");
node_watch.pos = [700,200];
graph.add(node_watch);

node_const.connect(0, node_watch, 0 );

graph.start()
</script>
</body>
</html>

 

How to code a new Node type

Here is an example of how to build a node that sums two inputs:

//node constructor class
function MyAddNode()
{
  this.addInput("A","number");
  this.addInput("B","number");
  this.addOutput("A+B","number");
  this.properties = { precision: 1 };
}

//name to show
MyAddNode.title = "Sum";

//function to call when the node is executed
MyAddNode.prototype.onExecute = function()
{
  var A = this.getInputData(0);
  if( A === undefined )
    A = 0;
  var B = this.getInputData(1);
  if( B === undefined )
    B = 0;
  this.setOutputData( 0, A + B );
}

//register in the system
LiteGraph.registerNodeType("basic/sum", MyAddNode );

or you can wrap an existing function:

function sum(a,b)
{
   return a+b;
}

LiteGraph.wrapFunctionAsNode("math/sum",sum, ["Number","Number"],"Number");

 

Server side

It also works server-side using NodeJS although some nodes do not work in server (audio, graphics, input, etc).

var LiteGraph = require("./litegraph.js").LiteGraph;

var graph = new LiteGraph.LGraph();

var node_time = LiteGraph.createNode("basic/time");
graph.add(node_time);

var node_console = LiteGraph.createNode("basic/console");
node_console.mode = LiteGraph.ALWAYS;
graph.add(node_console);

node_time.connect( 0, node_console, 1 );

graph.start()

Litescene is a scene graph library for WebGL with a component based hierarchical node system. It comes with a realistic rendering pipeline and some interesting components to make it easier to build and share scenes. Component based node system Realistic rendering pipeline, it supports shadows, reflections, textures for all properties, etc Material system that automatically computes the best shader, making it easy to control properties Resources Manager to load and store any kind of resource ( textures, meshes, etc) Serializing methods to convert any Scene to JSON Parser for most common file formats Easy to embed It uses its own low-level library called litegl.js

 

Usage

Include the library and dependencies

<script src="external/gl-matrix-min.js"></script>
<script src="external/litegl.min.js"></script>
<script src="js/litescene.js"></script>

Create the context

var player = new LS.Player({
	width:800, height:600,
	resources: "resources/",
	shaders: "data/shaders.xml"
});

Attach to Canvas to the DOM:

document.getElementById("mycontainer").appendChild( player.canvas )

or you can pass the canvas in the player settings as { canvas: my_canvas_element }

Load the scene and play it:

player.loadScene("scene.json");
в типах здания и поверхности есть возможность связывания людей, для этого на верхней панели нажмите |\/- и добавить

Описание методов API

Все методы API  сгруппированные по компонентам.

Контент

Название Описание
content.get_ctypes Возвращает все типы контента.
content.get_datasets.CTYPE Возвращает наборы для заданного типа контента.
content.get_categories.CTYPE Возвращает категории для заданного типа контента.
content.get_fields.CTYPE Возвращает поля записей для заданного типа контента.
content.get_props.CTYPE Возвращает свойства категорий для заданного типа контента.
content.get_props_values.CTYPE Возвращает значения свойств записи для заданного типа контента.
content.get_folders.CTYPE Возвращает папки записей для заданного типа контента.
content.get.CTYPE Возвращает записи для заданного типа контента.
content.get_item.CTYPE Возвращает одну запись для заданного типа контента.
content.update_item.CTYPE Редактирует одну запись для заданного типа контента.
content.add_item.CTYPE Добавляет запись в заданный тип контента.

Примечание. CTYPE - название типа контента, например news, board, articles и т.д.

Авторизация и регистрация

Название Описание
auth.signup_fields Получает имена полей, обязательных для регистрации.
auth.signup Регистрирует нового пользователя.
auth.confirm Завершает регистрацию нового пользователя, начатую методом auth.signup.
auth.restore Отправка запроса на восстановление пароля пользователя.
auth.login Авторизация пользователя стандартным способом (используются cookie).
auth.logout Разавторизация пользователя.

Пользователи

Название Описание
users.get Возвращает информацию о пользователях.
users.get_sig Возвращает SIG и csrf_token.
users.add Добавляет пользователя.
users.get_groups Возвращает все группы пользователей.
users.add_to_groups Добавляет пользователя в группы.
users.remove_from_groups Убирает пользователя из групп.

Стена

Название Описание
wall.get Возвращает список записей со стены пользователя или группы.

Комментарии

Название Описание
comments.get Получает комментарии.

Личные сообщения

Название Описание
messages.send Отправляет сообщение.
messages.delete_contact Удаляет контакт.
messages.delete_mesages Удаляет сообщения.
messages.delete_notice Удаляет уведомления.
messages.forgive Прекращает игнорирование контакта.
messages.ignore Включает игнорирование контакта.
messages.get Возвращает список сообщений.
messages.get_notices Возвращает список уведомлений.
messages.readed Помечает сообщения как прочитанные.
messages.restore_mesage Восстанавливает сообщение.

Местоположение

Название Описание
geo.get Возвращает список стран/регионов/городов.
geo.get_current_country Возвращает данные по текущей стране пользователя, если она была определена по его ip адресу.

Загрузка изображений

Название Описание
images.get_presets Возвращает список всех доступных пресетов.
images.upload Загружает изображение.

Общие методы

Название Описание
execute Универсальный метод, который позволяет запускать последовательность других методов, сохраняя промежуточные результаты и возвращая их все в одном ответе.

JSON API

Описание

Компонент реализует легкое API между сайтом и сторонним сервисом, например, мобильным приложением. Компонент позволяет вести логи ошибок и успешных запросов, выводя их в диаграмме на главной страницы админ-панели. В основном, синтаксис запросов и формат ответов схож с официальными API. Это сделано специально, для более легкого понимания интеграторами. Ответы API возвращаются только в JSON формате.

Настройки

Логировать запросы с ошибками

Включает логирование ошибочных запросов.

Логировать успешные запросы

Включает логирование успешных запросов. Внимание! Фиксируется каждый запрос к API.

Для каждого тип запроса фиксируется:

  • id ключа;
  • Название метода API;
  • Код ошибки, при наличии таковой;
  • Дата запроса;
  • Время, потраченное на обработку запроса.

Авторизация

Все запросы к API подписываются ключом доступа, который создаётся в админ-панели компонента. Для запросов чтения этого достаточно. Ключ API можете передаваться как в POST/GET параметре, так и в заголовке запроса с именем api_key. Длина ключа может быть не более 32 символов. При создании ключ генерируется автоматически, однако его можно вручную изменить. Каждый ключ можно ограничить по ip адресу, временно выключить.

Для каждого ключа можно задать ограничения по ip адресам и по методам, которые будут доступны для данного ключа.

Другие методы авторизации и подписывания запросов, а также механизм авторизации пользователей - в разработке.

Синтаксис запроса

Чтобы обратиться к любому методу API (за исключением метода execute, о нём ниже), вам необходимо выполнить POST или GET запрос такого вида:

http://this.site/api/method/METHOD_NAME?PARAMETERS&api_key=API_KEY

Он состоит из нескольких частей:

  • METHOD_NAME (обязательно) — название метода API, к которому Вы хотите обратиться. Полный список методов доступен на этой странице.
  • PARAMETERS (опционально) — входные параметры соответствующего метода API, последовательность пар name=value, разделенных амперсандом. Список параметров указан на странице с описанием метода. Значения параметров должны быть в кодировке UTF-8.
  • API_KEY — ключ доступа.

Параметры могут передаваться как методом GET, так и POST. Если вы будете передавать большие данные (больше 2 килобайт), следует использовать POST.

Формат METHOD_NAME состоит из названия контроллера, названия экшена и параметров экшена, что в целом схоже с основным роутингом InstantCMS. Контроллер, экшен и параметры разделены символом ».» (точка). Например, мы имеем METHOD_NAME с названием content.get_datasets.articles:

  • content - название контроллера (компонента);
  • get_datasets - действие (экшен) контроллера;
  • articles - первый параметр этого действия.

Например, вызовем метод content.get_datasets.articles, чтобы получить список всех наборов типа контента с названием articles и укажем в параметре, что нам нужно вернуть все наборы, включая скрытые:

http://this.site/api/method/content.get_datasets.articles?api_key=API_KEY&show_all=1

Вы получите ответ в формате JSON (часть ответа скрыта в примере, чтобы не загромождать):

{  
   "response":{  
      "count":5,
      "items":{  
         "all":{  
            "id":"1",
            "ctype_id":"5",
            "name":"all",
            "title":"Все",
            "description":null,
            "ordering":"1",
            "is_visible":"1",
            "filters":[  ],
            "sorting":[  ],
            "index":"date_pub",
            "groups_view":[  ],
            "groups_hide":[  ],
            "seo_keys":null,
            "seo_desc":null
         },
         "reviews":{  },
         "translations":{  },
         "featured":{  },
         "rating":{  }
      }
   }
}

Обратите внимание, ответы возвращаются только в формате JSON.

Компонент также поддерживает универсальный метод, который позволяет запускать последовательность других методов, сохраняя промежуточные результаты и возвращая их все в одном ответе. Внимание! Запрос будет иметь другой базовый вид:

http://this.site/api/execute?PARAMETERS&api_key=API_KEY

Разбивка на страницы

В ответах, где отдаётся список чего-либо с возможностью разбивки на страницы, присутствует объект paging, содержащий ячейки:

  • has_next (true или false) - флаг наличия следующей страницы;
  • page - номер текущей страницы;
  • per_page - количество элементов на одну страницу.

Определение IP адреса посетителя

В случае, если запросы к api выполняются из одного места, например из скрипта PHP на сервере, но при этом необходимо, чтобы ip адрес посетителей учитывался в API, вы можете передавать ip адрес в параметре запроса с названием ip, например:

http://this.site/api/method/METHOD_NAME?PARAMETERS&api_key=API_KEY&ip=8.8.8.8

Обработка ошибок

На все запросы к методам

this.site/api/method/ и /api/execute/, включая запросы с ошибками возвращают HTTP CODE 200. Ошибки генерируются в JSON ответе специальным образом:
{  
   "error":{  
      "error_code":101,
      "error_msg":"Неверный ключ доступа",
      "request_params":[  ]
   }
}

Коды ошибок (error_code). В ячейке error_msg указывается текстовое представление ошибки на выбранном языке. В некоторых сообщениях об ошибках присутствует непустое поле request_params с массивом названий параметров и ошибками их валидации.

Код Описание
1 Произошла неизвестная ошибка
2 Ключ доступа выключен
3 Передан неизвестный метод
5 Авторизация пользователя не удалась
7 Нет прав для выполнения этого действия
71 Требуется авторизация пользователя
710 Требуется административный доступ
8 Неверный запрос
15 Доступ запрещён
115 Параметр sig не передан или является некорректным
23 Метод был выключен
24 Метод вам недоступен
100 Один из необходимых параметров был не передан или неверен
101 Неверный ключ доступа
115 Параметр sig не передан или является некорректным
777 ip адрес посетителя передан некорректный

Список методов API

Разработчикам методов

Разработка методов API для ваших компонентов достаточно проста. Весь процесс разработки метода сводится к созданию специального экшена или хука, на ваш выбор.

Метод как экшен

Компонент InstantCMS API поддерживает только внешние экшены контроллера. Например, мы хотим создать экшен для метода API youcontroller.list_items, который будет отдавать нам список неких записей. Механизм формирования названия экшена такой:

api_youcontroller_list_items

Файл экшена будет называться соответственно:

api_youcontroller_list_items.php

И располагаться по пути /system/controllers/youcontroller/actions/api_youcontroller_list_items.php.

Далее создаётся код экшена стандартным способом, но с некоторыми обязательными свойствами:

api_youcontroller_list_items.php

class actionYoucontrollerApiYoucontrollerListItems extends cmsAction {
 
    /**
     * Блокировка прямого вызова экшена
     * обязательное свойство
     * @var boolean
     */
    public $lock_explicit_call = true;
    /**
     * Результат запроса
     * обязательное свойство
     * @var array
     */
    public $result;
    /**
     * Массив названий ячеек
     * которые нужно удалить из результирующего массива
     * необязательное свойство
     * @var array
     */
    public $unset_fields;
    /**
     * Флаг, обязующий проверять параметр sig запроса
     * sig привязан к домену сайта и к ip адресу посетителя
     * @var boolean
     */
    public $check_sig = false;
    /**
     * Флаг, обязующий проверять авторизацию пользователя
     * @var boolean
     */
    public $auth_required = false;
    /**
     * Флаг, обязующий проверять авторизацию пользователя
     * И принадлежность пользователя к административному доступу
     * @var boolean
     */
    public $admin_required = false;
    /**
     * Возможные параметры запроса
     * с правилами валидации
     * Если запрос имеет параметры, необходимо описать их здесь
     * Правила валидации параметров задаются по аналогии с полями форм
     * @var array
     */
    public $request_params = array();
    /**
     * Необязательный метод проверки запроса
     * В нём выполняются некий действия по валидации
     * возвращает либо false в случае успешной проверки
     * либо массив данных ошибки 
     */
    public function validateApiRequest() { return false; }
    /**
     * Основной метод работы экшена
     * Его задача заполнить свойство $this->result
     */
    public function run(){
        $this->result = array('items' => array());
    }
 
}

Метод как хук

Отличие это варианта лишь в расположении файла и именовании класса. Учитывая пример выше, в этом случае файл хука должен быть расположен по пути:

/system/controllers/youcontroller/hooks/api_youcontroller_list_items.php

А класс называться:

class onYoucontrollerApiYoucontrollerListItems extends cmsAction {}



hwloc-ls
hwloc/linux: Ignoring PCI device with non-16bit domain.
Pass --enable-32bits-pci-domain to configure to support such devices
(warning: it would break the library ABI, don't enable unless really needed).
Authorization required, but no authorization protocol specified

Machine (62GB total)
Package L#0
NUMANode L#0 (P#0 62GB)
L3 L#0 (24MB)
L2 L#0 (2048KB) + L1d L#0 (48KB) + L1i L#0 (32KB) + Core L#0
PU L#0 (P#0)
PU L#1 (P#1)
L2 L#1 (2048KB) + L1d L#1 (48KB) + L1i L#1 (32KB) + Core L#1
PU L#2 (P#2)
PU L#3 (P#3)
L2 L#2 (2048KB) + L1d L#2 (48KB) + L1i L#2 (32KB) + Core L#2
PU L#4 (P#4)
PU L#5 (P#5)
L2 L#3 (2048KB) + L1d L#3 (48KB) + L1i L#3 (32KB) + Core L#3
PU L#6 (P#6)
PU L#7 (P#7)
L2 L#4 (2048KB) + L1d L#4 (48KB) + L1i L#4 (32KB) + Core L#4
PU L#8 (P#8)
PU L#9 (P#9)
L2 L#5 (2048KB) + L1d L#5 (48KB) + L1i L#5 (32KB) + Core L#5
PU L#10 (P#10)
PU L#11 (P#11)
L2 L#6 (4096KB)
L1d L#6 (32KB) + L1i L#6 (64KB) + Core L#6 + PU L#12 (P#12)
L1d L#7 (32KB) + L1i L#7 (64KB) + Core L#7 + PU L#13 (P#13)
L1d L#8 (32KB) + L1i L#8 (64KB) + Core L#8 + PU L#14 (P#14)
L1d L#9 (32KB) + L1i L#9 (64KB) + Core L#9 + PU L#15 (P#15)
L2 L#7 (4096KB)
L1d L#10 (32KB) + L1i L#10 (64KB) + Core L#10 + PU L#16 (P#16)
L1d L#11 (32KB) + L1i L#11 (64KB) + Core L#11 + PU L#17 (P#17)
L1d L#12 (32KB) + L1i L#12 (64KB) + Core L#12 + PU L#18 (P#18)
L1d L#13 (32KB) + L1i L#13 (64KB) + Core L#13 + PU L#19 (P#19)
HostBridge
PCIBridge
PCI 01:00.0 (VGA)
PCI 00:02.0 (VGA)
PCI 00:0e.0 (RAID)
Block(Disk) "nvme0n1"
Block(Disk) "sdb"
Block(Disk) "nvme1n1"
Block(Disk) "sda"
PCI 00:14.3 (Network)
Net "wlp0s20f3"
Net "wlan0"
PCIBridge
PCI 04:00.0 (Ethernet)
Net "eno2"
CoProc(OpenCL) "opencl0d0"
Misc(MemoryModule)
Misc(MemoryModule)

plantas.vip namapi.org kivie.in (77.121.160.67)

# nmap namapi.org
Starting Nmap 7.93 ( https://nmap.org ) at 2023-05-11 17:19 EEST
Nmap scan report for namapi.org (77.121.160.67)
Host is up (0.0000020s latency).
rDNS record for 77.121.160.67: namapi.org
Not shown: 974 closed tcp ports (reset)
PORT STATE SERVICE
21/tcp open ftp
22/tcp open ssh
25/tcp open smtp
80/tcp open http
110/tcp open pop3
111/tcp open rpcbind
139/tcp open netbios-ssn
143/tcp open imap
389/tcp open ldap
443/tcp open https
445/tcp open microsoft-ds
465/tcp open smtps
587/tcp open submission
636/tcp open ldapssl
993/tcp open imaps
995/tcp open pop3s
1723/tcp open pptp
2049/tcp open nfs
3306/tcp open mysql
5060/tcp open sip
5432/tcp open postgresql
8000/tcp open shoutcast
8001/tcp open shoutcast-onair

стоимость здания указана на ценнике при покупке, прибыль от этажей и работающих структур. будет введена плата и налог по аренде и заработке с помещений - 3д пространства

как подземных, так и наземных, с последующим размещением помещений и комнат

namapi.com kivie.in plantas.vip

 

namapi.org kivie.in plantas.vip

$TTL 300

@       IN      SOA     ns11.rehost.com.ua.      hostmaster.redo.com.ua. (
                                                2021062601
                                                10000
                                                2400
                                                604800
                                                3600 )

plantas.vip. 300   IN      NS      ns11.rehost.com.ua.
plantas.vip. 300   IN      NS      ns12.rehost.com.ua.

3de	300	IN	A	176.114.8.35
@	300	IN	A	176.114.8.35
avahi	300	IN	A	176.114.8.35
dev	300	IN	A	176.114.8.35
display	300	IN	A	176.114.8.35
fish	300	IN	A	176.114.8.35
ftp	300	IN	A	176.114.8.35
ga	300	IN	A	176.114.8.35
gw	300	IN	A	176.114.8.35
hidden	300	IN	A	176.114.8.35
i02	300	IN	A	185.227.110.250
i03	300	IN	A	93.77.9.9
i04	300	IN	A	62.173.154.124
i05	300	IN	A	176.114.8.35
icms	300	IN	A	176.114.8.35
imap	300	IN	A	176.114.8.35
imaps	300	IN	A	176.114.8.35
info	300	IN	A	176.114.8.35
iss	300	IN	A	176.114.8.35
ldap	300	IN	A	176.114.8.35
ldaps	300	IN	A	176.114.8.35
localhost	300	IN	A	127.0.0.1
plantas.vip.	300	IN	A	176.114.8.35
lt	300	IN	A	212.122.95.230
mail	300	IN	A	176.114.8.35
mysql	300	IN	A	176.114.8.35
pop3	300	IN	A	176.114.8.35
pop3s	300	IN	A	176.114.8.35
ppp	300	IN	A	176.114.8.35
pptp	300	IN	A	176.114.8.35
radio	300	IN	A	176.114.8.35
scast	300	IN	A	176.114.8.35
select	300	IN	A	176.114.8.35
server	300	IN	A	176.114.8.35
smtp	300	IN	A	176.114.8.35
smtps	300	IN	A	176.114.8.35
system	300	IN	A	176.114.8.35
test	300	IN	A	176.114.8.35
tunnel	300	IN	A	176.114.8.35
ua	300	IN	A	176.114.8.35
www	300	IN	A	176.114.8.35
yp	300	IN	A	176.114.8.35
plantas.vip.	300	IN	MX	10 mail
_domainkey	300	IN	TXT	"o=~"
plantas.vip.	300	IN	TXT	"google-site-verification=r79b78hjmpWudRnH3TJ7cqHEXTknZVu8yc60pGPLlvQ"
plantas.vip.	300	IN	TXT	"v=spf1 a mx ip4:176.114.8.35 ~all"
x._domainkey	300	IN	TXT	( "v=DKIM1; k=rsa; p=MIIBIjANBgkqhkiG9w0BAQEFAAOCAQ8AMIIBCgKCAQEAw+pirySc0Tpj1fjGpIi6pEEcxs36GMhTrdYVk7K4DgE6zgNvJF8GUMmNZlnqwCM+ZLG9VJqhhMrX8C1HAPofmn6"
					"cVwdP4mcwHINlZsFOGjp9YR/5nncdj11cxNYPZ1vb7V5T8PIcMm+e+GeEWOWZCQ8Ei+gBxpADl2oCjtVzUUcllc77bx8+YIHOHOUfnPo8o+cqQFzKWimCw35Jre+gHQXiP1qUL0HVsQJJIxxfQmGFy"
					"WJf49VDYUuykzAC/fStxoTvyhzXt5QZo1EgJVsNOQ6x9MnmYKokqtMVjADjbhesT1ncPMrHgg8Yp4ctf4+ga9L8gVoCtSAxisAbzzNuNwIDAQAB" )



вы можете зарабатывать приглашая людей, по 1 доллару за приглашенного в систему пользователя по вашей ссылке приглашения. для получения ссылки нажать: [моё]>[финансы]>[рефералы]

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