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main, controllers. search recoder c - js ->
class XEnvironment {
public:
boost::ptr_vector<XObjectEye> eyes;
boost::ptr_vector<XLight> lights;
boost::ptr_vector<XSolidObject> solidObjects;
std::vector<XObject> objects;
XRender render;
bool LoadEnv(const char* filename);
void CreateScene();
void Draw();
bool isSolidObject(char * name);
bool deleteSolidObject(char * name);
XSolidObject * getSolidObject(char * name);
void saveObjects(char * filename);
bool loadObjects(char * filename);
XEnvironment();
XEnvironment(const XEnvironment& orig);
virtual ~XEnvironment();
private: